Post screenshots of the games you play on GNU/Linux

If you want a very simple way to not look like you're uneducated while you're in front of educated people, try this:

Never write a word that you've never seen in print. Never say a word that you've never heard spoken.

Well, I guess that's two rules. One of my professors turned me onto that rule. I follow it. It means I'm less likely to appear like I'm a moron. That's a good thing.

.
I'm not so srue taht I'd be albe to flolow scuh a rlue. Sllpenig ntothwistnanig, I ulsulay fnid taht wtih my trrebile senlplnig, waht I witre can sitll be udrenostod so lnog as the frist and the lsat lteter of the wrod are in the rghit palce.
:)
 
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I'm not so srue taht I'd be albe to flolow scuh a rlue. Sllpenig ntothwistnanig, I ulsulay fnid taht wtih my trrebile senlplnig, waht I witre can sitll be udrenostod so lnog as the frist and the lsat lteter of the wrod are in the rghit palce.
That is just gross incompetence. You used common words so you followed the rule. :)
 
I'm not so srue taht I'd be albe to flolow scuh a rlue. Sllpenig ntothwistnanig, I ulsulay fnid taht wtih my trrebile senlplnig, waht I witre can sitll be udrenostod so lnog as the frist and the lsat lteter of the wrod are in the rghit palce.
:)

LOL Yeah, that's a neat trick. The wonderful word for this (for those who want to look it up) would be 'typoglycemia'.

Hmm... I think I spelled that properly.
 
OpenTTD 15-RC3, new version.

I'm starting to enjoy laying out these high throughput rail station and junction designs.

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To all these people looking for the lightest distro... Ha, I'm looking for the heaviest distro! I think I found it.
That's a game, more like a screenshot of your distribution. Doesn't that belong in "Post a Screenshot of your Desktop? ;)
 
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OpenTTD 15-RC3, new version.

Generally, I can't get into games like that. They remind me too much of work. I admit my bias, but I used to get to play with the best traffic sim on the planet. Well, we didn't render graphics very often, so it might not be as easy.

Do these games require things like doing the underground infrastructure, such as sewer, water, and sometimes power?
 
Generally, I can't get into games like that. They remind me too much of work.
It does take work if you want your transport company to run as efficient and as profitable as possible,
this work is split for majority of the gameplay into 2 parts:

1. Laying out tracks, stations, signals, junctions, modifying the same, and anything related to constructing transport infrastructure.
2. Management of traffic, grouping vehicles, monitoring profitability, dealing with traffic congestion, resource management etc.

When I started this game for the first time I was pushed back due to pixel graphics because I'm used to play games with modern graphics, however once I figured out how fun it is to manage gigantic transport company I forgot about graphics and got used to graphics, now I love this game.
So you have to play it for a few days until you grasp the mechanics to really appreciate it and start loving it.

I personally enjoy management games and strategy so for me work that's needed is very fun because with good organization it's possible to manage really big and complex transport networks.

Do these games require things like doing the underground infrastructure, such as sewer, water, and sometimes power?
No, nothing complex like that, basically the map is populated with cities and industries, cities produce passengers and mail, and industries produce various resources, each of these resources require adequate transport vehicle that can transport them.

This are trains, road vehicles, aircraft, ships and tramways as addon, each can fit to carry certain cargo.

That's about all, there are other game mechanics such as each city being its own authority which influences how the city views you (your rating) if there are multiple players or AI's which determines how cargo is distributed among players.

You can interact with cities by bribing them and similar.

---

Overall you have to enjoy doing management work and taking care about how you organize your transport to be efficient and profitable.

I enjoy the most learning various station and junction designs for rail networks, it takes to memorize as much of them as possible to construct them without looking at pictures, here are some screenshots:
https://wiki.openttd.org/en/Community/Junctionary/Transmogrified (select junction screenshots on the right)
 
Overall you have to enjoy doing management work and taking care about how you organize your transport to be efficient and profitable.

It was a lifetime ago, or so it seems. I had a PS1, and I had a GameShark. One of the things I'd do would be to drink a wee bit while playing A-Train. I'd crank everything to the maximum via GameShark codes, so I didn't have to worry about funding or any of that stuff.

It was pretty fun.

I gave Sim City a try. Well, I gave it a shot multiple times, but I just couldn't get into it (even with all the cheats enabled).

Oh, I have some friends still in the field, and I had it on good authority that "Cities: Skylines" is playable and has fairly good traffic models. I've yet to give that a try, though that data is years old, and I'm sure something newer has come along.

I should reach out to them and see what new tech (gamified) is out there. I see that the game has a sequel, so that might be better. It seems likely that it will have improved, but I'm not actually sure how many people are into traffic engineering as a game. That seems like it'd be a fairly small niche -- but a niche made up of people who are really into it.
 
@osprey / @KGIII :-

Ya think oprey's silly rant above is ridiculous, try investigating the artificial, "comic" language invented by the late, great comic Stanley Unwin.....Unwinese.

Getting thoroughly "off-topic" now (sorry!) :-

"Professor" Stanley Unwin, as he was often called, was one of those truly eccentric English characters of the 20th century. He was unique.....a total "one-off".

He invented Unwinese purely for the hell of it.....an utterly unfathomable blend of silliness and pure 'gobbledygook'. And we Brits adored him for it (Brit humour is summat of an 'acquired taste'). Stanley came from the last days of variety & music-hall, falling out of the frying-pan of this uniquely English entertainment genre into the fire of the rapidly-developing new world of televised comedy shows....and Stanley took to it like a duck to water.

Television could have been invented for Prof Stanley's wacky world of Unwinese...




Here's a recipe for home-cooked rice pudding, written in the 'style' of Unwinese:-


.....and a classic clip from the 'Carry On' team in the 1960s; "Carry On Regardless", about a team of odd-job men putting together their own employment agency..!


"Deep Joy..!!" (as Stanley was wont to utter..!)


Mike. :D
 
@KGIII
I was never fan of city builders like sim city, tried playing but it's not my thing.

btw. I forgot to say, OpenTTD AI's are community driven, devs don't write any they only focus on code and graphics, it's up to community to write AI's.
AI is written in squirrel scripting language and can be simply plugged into game to play with it. (or downloaded)

I've started working on my own AI a while ago but lost interest, now I'm thinking about continuing because find it more entertaining than actually playing the game for fun.

It's fun seeing your own creation playing game instead and adjusting it for perfection little by little when you get time.
It's not hard but it takes a lot of time and testing.
 
"Deep Joy..!!" (as Stanley was wont to utter..!)

I think I've actually heard some of that on an old syndicated radio show here in America, called Dr. Demento.

To my American ears, it just sounds like two Englishmen talking, one from Kent and the other from Liverpool, with the latter being moderately drunk.

I kid... I kid... Though I must admit that the video reminds me of someone from Scotland who was, from the looks of things, a bit intoxicated. He was trying to use a voice-activated elevator, and the software was not being kind to him. His frustrations grew as he went along. I'm not sure what happened, as it was a very short video.

btw. I forgot to say, OpenTTD AI's are community driven, devs don't write any they only focus on code and graphics, it's up to community to write AI's.

Now that sounds interesting.

is written in squirrel scripting language

Now that sounds less interesting, though I'll happily presume this was done for good reasons. I'm not sure that I'd want to learn an entire scripting language for a single project and I'm pretty sure that there are no other programs that I use which have anything to do with said scripting language.

I think I'd sooner learn this language. Note: The linked article uses adult language, as does the programming language. But, it is a very real programming language. Heck, as far as programming languages go, it has even been around for a long time.
 
@KGIII :-

Heh. Stanley was more of a "cerebral" comic than an "in-yer-face" one. Not for him the "blue", "near-the-knuckle" earthy witticisms of our own Northern, working-class comedians.....many of whom graduated to the small screen or theatrical, often one-man touring shows from the traditional "working men's" clubs with which the North of England abounded.

No, our Stanley liked to get folks thinking. But once you'd 'cracked' the code', and could follow what he was rabbitting on about, the man would have you in stitches from just a look.....before even opening his mouth (because you knew what was coming!)

Regardless of the style of delivery / subject matter, that's a valuable talent for any would-be entertainer worth their salt...


Mike. ;)
 
No, our Stanley liked to get folks thinking.

While we don't have many these days, I do admire a good 'high-brow' humorist. To that end, I'll show you one of the greatest comedians to ever live. However, I don't wish to derail the thread any further. So, we can start a different thread for humorists, if you so desire. Odds are that I'd participate, until I got bored at least.

Good high-brow humor is hard to come by, but there was this fella who was around in the 80s and 90s. He's still around, he's just not as active as he once was. Once upon a time, a comedian in the US could fill a stadium (if they were any good). Unfortunately, a comedian that doesn't appeal to the masses isn't going to do so. He's more or less retired these days, which means he has done well managing his finances. That might be surprising if you're only familiar with his act.

This fella's name is Emo Philips...


I'll simply leave that. If you're interested, you can find the rest. A lot of times, you have to wait for it. It pays off in the end.

But, yeah, a whole thread dedicated to comedians might not be a bad idea.
 
I'm not sure that I'd want to learn an entire scripting language for a single project
I think I'd sooner learn this language.
Long time ago I was of same opinion, but as you learn multiple new languages, learning every subsequent one takes significantly less time due to syntax similarity.

Squirrel for instance took me only 2 weeks to learn (because it's very similar to C++), so it's certainly worth it if you want to write AI for a game you like.

Of course, if that'd be your first language then it would take much more time to learn it.

I think we should now go back to topic before we anger @f33dm3bits :cool:
 
it rarely i fall over game that cant run on linux the on that cant are the one that use core lvl files from Windows are the only one i cant really run from my experience

 
There's a now-missing post.

The user quoted me. In the quoted text, below the text snippet that's shown when quoting something long enough, they hid a link. They even went so far as to try matching the color of the text so that it wouldn't be spotted.

Silly spammers. I'm on to your tricks!
 
Over the past year, after a lot of experimentation and trial-and-error, I have made improvements to my optimization and configuration for Cyberpunk 2077, I am pretty happy with what I have achieved.

My goal was to make Raytracing on Ultra Quality, coupled with meticulously picked 2K-Res Mods, Weather (Nova City 2), among a lot of other mods (my /archive/pc/mod folder is sitting at 1866 Files and 16 GiB, none of which are clothing mods as the Biosculpted Exotics body can only use Vanilla-Body-Compatible clothing) playable on my specific setup, a factory-speed Sapphire 7800 XT, factory-speed AMD 5800X3D, and Gentoo Linux. (I refuse to use Windows for anything other than VR and Anti-Cheat games)

I believe that I have reached the upper ceiling of what I can accomplish, short of there being novel extraordinary findings or paradigm-changing updates to Mesa Drivers.

I also manually upgraded the Intel XeSS and AMD FSR .dll archives that come with Cyberpunk 2077 to the latest versions as CDPR ships somewhat outdated versions with the game.


I have attached a zipped copy of my /engine/config/platform/pc/ file (RDNA3.ini) in case it may be useful to someone, I do not know how useful it is to anyone with a different video card (even Non-RDNA3 AMD Cards), but I would rather share it nonetheless!

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My White Tiger inspired Female Hrothgar in Final Fantasy XIV, showcased here playing the Monk job (jobs are like classes in other RPG's)!

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Started a new Cyberpunk 2077 (Modded) playthrough, playing as a Nomad V who just so happens to be a Coyote Exotic, I was really happy when I discovered that Exotics are a thing in Cyberpunk canon!

Screenshot taken from the top of the Radio Tower in Yucca.

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