Yesterday I Bought 54 Physical PC Games for 440 DKK
A second-hand-store trip turned into a full excavation of PC gaming history.
Yesterday, 15 July 2026, I visited a second-hand shop called
Loppen. I expected to look through a few shelves, perhaps find one or two interesting games, and then go home.
Instead, I walked out carrying
54 physical PC games.
The entire haul cost me approximately
440 Danish kroner.
That is roughly:
That works out at only around
8.15 DKK per game, or approximately:
- €1.09 per game
- £0.93 per game
- $1.25 per game
My back was not especially pleased with this decision, but the old gamer inside me certainly was.
I Did Not Simply Buy Everything
Loppen had many more games than the ones I brought home. I could probably have filled several more bags, but I am extremely selective when buying second-hand games.
Cheap does not automatically mean worth owning.
I have been gaming since the 1980s and, by my own count, have played around 8,000 games. After that many years, I have learned that there is no reason to fill my shelves with games I do not care about merely because they cost almost nothing.
My normal limit is
10 DKK per game. Most of this haul cost either 5, 8 or 10 DKK per title.
I generally refuse to go above 10 DKK unless it is something difficult to find or a game I specifically want.
One exception in this haul was
The Sims 2: University at 25 DKK.
I would rather leave twenty games behind than buy twenty games that mean nothing to me.
The Strategy, RPG and War-Game Pile
This part of the haul alone felt like opening a time capsule from several different periods of PC gaming:
- Anno 1602: Creation of a New World
- Atlantis III
- Battlefield 1942
- Battlefield 2
- Blitzkrieg Collection
- Command & Conquer 3: Tiberium Wars
- Codename: Panzers – Phase Two
- The Elder Scrolls III: Morrowind
- Emperor: Battle for Dune
- Forgotten Realms: Neverwinter Nights – Shadow of Undrentide
- Neverwinter Nights: Hordes of the Underdark
- Railroad Tycoon 3
- S.T.A.L.K.E.R.: Shadow of Chernobyl
- Silent Hunter 4: Wolves of the Pacific
- Warcraft III: Reign of Chaos
- Warhammer: Mark of Chaos
There are some proper pieces of PC gaming history in that group.
Seeing
Morrowind,
Warcraft III,
Battlefield 1942,
S.T.A.L.K.E.R. and
Emperor: Battle for Dune sitting together in a second-hand shop is the kind of thing that makes an old PC gamer stop and begin digging through every single case.
These games came from a time when PC releases regularly arrived in large boxes or DVD cases, often with manuals, reference cards, multiple discs and enough installation problems to turn the player into an unpaid computer technician.
Simulators, Sport and Management Games
The management and simulation side of the pile included:
- Circus Empire
- Fly! II
- Championship Manager: Season 03/04
- Football Manager 2010
- Football Manager 2012
- Madden NFL 07
- Pro Cycling Manager 2006
- SimCity
- SimFarm
- Spore: Galactic Adventures
- Total Club Manager 2004
- Zoo Park Tycoon
This is a wonderfully strange section of the collection.
One moment you are operating a farm. The next you are managing a football club, running a circus, controlling a zoo, flying an aircraft or attempting to build an entire city without bankrupting it.
Old PC gaming was never afraid of extremely specific ideas.
Today, many large publishers chase the same fashionable genres. Older PC shelves could contain a submarine simulator, a cycling-management game, a city builder, a flight simulator and a collection of 25,000 Sudoku puzzles sitting directly beside one another.
That variety is one of the things I miss.
The Maxis and Sims Avalanche
A very large part of this haul was devoted to Maxis and
The Sims:
- The Sims: Livin’ Large
- The Sims: House Party
- The Sims: Unleashed
- The Sims 2
- The Sims 2: Bon Voyage
- The Sims 2: Celebration! Stuff
- The Sims 2: Family Fun Stuff
- The Sims 2: Nightlife
- The Sims 2: Open for Business
- The Sims 2: Seasons
- The Sims 2: University
- The Sims 3: En introduktion
Together with
SimCity,
SimFarm and
Spore: Galactic Adventures, this became a substantial Maxis-related haul.
There is something slightly absurd about returning home with this many
Sims expansions from one second-hand shopping trip.
I did not plan to begin excavating an entire section of Maxis history, but apparently that was what the shelves had waiting for me.
Physical
Sims releases are also a good example of why cataloguing matters. There are base games, large expansions, smaller Stuff packs, different regional editions and cases that may contain the wrong disc.
A box on a shelf can look complete until you open it and discover that half of the actual game is missing.
Disney, Hugo, Racing and the Wonderfully Strange Leftovers
The remaining games were an equally mixed collection:
- Fætter Kanin til Premiere
- 25,000 Sudoku Puzzles
- Agent Hugo
- Agent Hugo: Roborumblen
- Asterix: The Gallic War
- Disney’s Lilo & Stitch: Trouble in Paradise
- Disney’s Meet the Robinsons
- Need for Speed: Hot Pursuit 2
- WALL-E
That is the beauty of buying old PC games second-hand.
A serious strategy game can be sitting beside a Disney platformer, a racing game, a Danish children’s title and enough Sudoku puzzles to keep someone occupied until the end of civilisation.
Disney’s Meet the Robinsons was even catalogued as being in mint condition, despite costing only 5 DKK.
The Less Glamorous Part of Collecting
A large haul always looks impressive when everything is stacked together for a photograph.
The reality is less glamorous.
It means dust, fingerprints, scratched discs, cracked cases, water damage, missing manuals and occasionally discovering that somebody has placed the wrong game inside the box.
A few of these games already have problems:
- Command & Conquer 3: Tiberium Wars is missing a disc.
- Football Manager 2012 is also missing a disc.
- Emperor: Battle for Dune has damage to disc one.
- The Sims 2: Celebration! Stuff has water damage.
- WALL-E has severe scratches.
- S.T.A.L.K.E.R.: Shadow of Chernobyl is a loose copy.
- The base version of The Sims 2 is also a loose copy.
That is why I am still cleaning, checking and cataloguing everything.
The lists I have completed currently contain 49 entries, although I bought 54 games in total. The remaining games have not yet made it through the cleaning and cataloguing process.
Every disc must be examined.
Every case must be opened.
Every multi-disc game must be checked to make sure all the discs are present and actually belong to that release.
My New Collection Categories
I have also started separating problematic games from my normal collection.
Account Lock
This category is for physical games that still require an online account, launcher or activation service.
They may come on a disc, but the disc does not necessarily make the game independent.
Genkøb — Buy Again
This category is for copies that are missing an essential disc or are damaged badly enough that I eventually need to replace them with another copy.
Af med — Get Rid Of
This category is for duplicate or incomplete copies I no longer need after using parts from them to create one complete set.
This prevents a damaged, incomplete or account-dependent release from silently sitting among the fully functional games as though everything is fine.
Then Comes the Linux Battle
After everything has been cleaned and organised, the next question is how many of these old games can still be made to run on Linux.
Modern Linux gaming discussions normally concentrate on Steam and Proton.
Physical PC games are a different type of challenge.
They may involve:
- Old 32-bit installers
- Legacy DirectX components
- Disc-based copy protection
- Obsolete launchers
- Missing video and audio codecs
- Old configuration programs
- Installers designed for versions of Windows that disappeared many years ago
Some will probably work through Wine or Lutris with very little effort.
Others will fight me every step of the way.
That fight is part of the attraction.
Installing an old retail PC game on a modern Linux system can become a form of digital archaeology.
You are not merely pressing an install button.
You are examining what the installer expects, what files it needs, what protection system it uses and which parts of its original software environment have vanished.
Fifty-Four Pieces of PC Gaming History
Not every game in this haul is rare.
Not every copy is complete.
Not every title will remain permanently in my collection.
But for 440 DKK, I brought home
54 physical pieces of PC gaming history.
Some are classics.
Some are strange budget releases.
Some are children’s games.
Some are simulations that only the old PC market would have dared to publish.
Some require repairs, replacement discs or a great deal of patience.
That is what collecting means to me.
It is not about buying everything in sight.
It is about digging through hundreds of ordinary cases until something makes you stop.
It is about preserving the games that deserve a place, documenting exactly what is inside each box and discovering whether software from twenty or thirty years ago can still be persuaded to live again on a modern Linux machine.
Yesterday, I went to Loppen to look at a few games.
I returned with 54 of them.
A perfectly normal day for an old PC gamer.