Age of Mythology on Linux – Gameplay Part 1, First Two Missions
I recently got back to this game after someone mentioned it to me while I was playing Empire Earth. A few days later I found a physical copy in Kirppu, a second-hand store here in Denmark, for only 10 kr., which is roughly $1.45 USD / €1.34 EUR.
At that price, I had to grab it.
I have to be honest: I was never really a huge fan of Age of Mythology. I think I only played it a handful of times back in the day. But replaying it now on Linux made me appreciate where it sits in RTS history.
The best way I can describe it is this:
Age of Mythology feels like a transition game.
It came out in 2002, developed by Ensemble Studios, the same studio behind Age of Empires. Visually, it feels like the period where RTS games were moving away from the older look of games like Empire Earth and toward a more polished 3D style. You can see that in the water, lighting, terrain, and unit models.
But mechanically, it still feels very much like that older RTS generation.
The sounds, pacing, resource gathering, unit control, and general flow still remind me a lot of Empire Earth and other early 2000s strategy games.
That is what makes it interesting to revisit now.
It is not my favorite RTS.
It is not the game I personally connected with the most.
But it is absolutely part of that golden RTS era where developers were still experimenting, still taking risks, and still trying to push the genre forward.
This first video covers the opening missions, so it is more about getting back into the game, testing how it runs, and seeing how it feels today on Linux.
For an old physical copy found cheap in a second-hand store, I think that is pretty cool.