Crimson Desert anyone?

I did look at wikipedia before you made your post but after I posted mine but didn't bother to paste it here.
Anyway the wiki agrees with my definition (if you read further than initial 2 sentences)
Unless I’m misunderstanding what you mean, I don’t really agree that Wikipedia supports that definition.

My understanding of what you have been saying so far is that “open world” is mostly about being outside/open-air, or having visible sky/sunlight/moonlight. But the way I read the wiki, it is more about player freedom, nonlinear structure, and being able to approach objectives in different ways.

So unless I’m reading your point wrong, I don’t think the wiki backs that definition.
 


I did look at wikipedia before you made your post but after I posted mine but didn't bother to paste it here.
Anyway the wiki agrees with my definition (if you read further than initial 2 sentences)

I did skim it. It appears to just mean that it's non-linear. I didn' see any contrasting information while skimming it.
 
On my main Steam account alone I have around 2331 paid games, and around 4000 games if we include free-to-play stuff. And that is only my main Steam account. That does not include other launchers, old physical PC games, console games, handhelds, borrowed games, rented games, or all the stuff I played growing up.

I had recalled you mentioning your gaming hobby before.

I have a buddy who is similar. He works to provide him with the means to game. He has a house. He does have a wife and kids, but he still spends a ton of time gaming.

He has a ton of old consoles, wth vast game libraries. Well, I say 'old' but not that old. He's younger than we are, so he only goes as far back as the original Nintendo.

Amusingly, he has a wall of games for just the early systems.

I can trivially fit their entire game libraries on a flash drive, with room to spare, and going back to the earliest consoles and forward until they stopped using cartridges.

Until we had CD consoles, those games were absurdly small. It's amazing what they did with so few resources. The SNES Breath of Fire is like 1 MB in size.
 
I had recalled you mentioning your gaming hobby before.

I have a buddy who is similar. He works to provide him with the means to game. He has a house. He does have a wife and kids, but he still spends a ton of time gaming.

He has a ton of old consoles, wth vast game libraries. Well, I say 'old' but not that old. He's younger than we are, so he only goes as far back as the original Nintendo.

Amusingly, he has a wall of games for just the early systems.

I can trivially fit their entire game libraries on a flash drive, with room to spare, and going back to the earliest consoles and forward until they stopped using cartridges.

Until we had CD consoles, those games were absurdly small. It's amazing what they did with so few resources. The SNES Breath of Fire is like 1 MB in size.
Yeah, I was lucky that way. My dad always made sure I had games and consoles growing up. I know now those things were not cheap, so I was blessed to have a dad who would do that for me.

I grew up with a lot of older stuff too. We had a Magnavox Odyssey 2, Commodore 64, and later I think a Commodore 128. The Commodore 64 only had 64 KB of RAM, which is insane to think about now, but people still made real games on it.

I remember playing stuff like Summer Games, Winter Games, Paperboy, Hugo, and a bunch of other old games from that era. Hugo is funny because a lot of people probably think of it as newer, but that thing goes way back.

Then later came NES, SNES, and the Sega Mega Drive 2, or Sega Genesis depending on where you lived. I had games around me from very early on, and my dad had a PC when I was around 3 years old, so I was exposed to both console and PC gaming basically my whole life.

That is also why I jump between games so much. I never really became the type who stayed with one game forever. I grew up always trying the next thing when I had the chance.
 
At this point I'm just kickin back playing Crimson Desert and enjoying reading along lol; I dig hearing about ya'lls gaming memories.

I was not so fortunate as to grow up in a tech household, quite the contrary actually. We lived on a farm and my father was a farrier and my mother a horse trainer; so technology wasn't really their forte. I've always been an oddball of the family.

Though Dad did buy an NES to play with me back in the day; but when the SNES was released he was unable to play anymore due to the motion sickness it caused him. I played SNES until they bought me a Playstation 2 for my birthday the year it came out. It was one of the most memorable things they'd done for me as it was the first time I recall they invested in my interest with technology; though to this date my dad still deems it the worst thing he ever did because all he saw was a kid playing video games all the time; not the kid learning about the tech that made the games do what I loved so much. (He's starting to come around now that he sees me building enterprise grade infrastructure out of my basement for funzies).

I fondly remember my last days really playing games with dad. We played a lot of Super Mario Bros on the NES and CONTRA was the first video game I'd ever actually beat with him; I was something like 4 years old.
 
I did skim it. It appears to just mean that it's non-linear. I didn' see any contrasting information while skimming it.

Unless I’m misunderstanding what you mean, I don’t really agree that Wikipedia supports that definition.
Here:
The main appeal of open-world gameplay is that it provides a simulated reality
I excluded the second part about character development from the quote.

My understanding of what you have been saying so far is that “open world” is mostly about being outside/open-air, or having visible sky/sunlight/moonlight. But the way I read the wiki, it is more about player freedom, nonlinear structure, and being able to approach objectives in different ways.
Can you give an example of such world? because I can't imagine it without being outside/open-air.
It does exclude interior only and backs "geographic" features, and geographic features mean outside world:
Games with open or free-roaming worlds typically lack level structures like walls and locked doors, or the invisible walls in more open areas that prevent the player from venturing beyond them; only at the bounds of an open-world game will players be limited by geographic features like vast oceans or impassable mountains.

But I'm really not in mood to debate, and the OP wants to talk about Crimson Desert.
 
Here:

I excluded the second part about character development from the quote.


Can you give an example of such world? because I can't imagine it without being outside/open-air.
It does exclude interior only and backs "geographic" features, and geographic features mean outside world:


But I'm really not in mood to debate, and the OP wants to talk about Crimson Desert.
Fair enough, I don’t want to derail the thread either.

I still don’t read the wiki that way, though. “Simulated reality” and “geographic features” do not mean open world has to be outside/open-air or have visible sky. The way I read it, the main point is still player freedom, nonlinear structure, and being able to approach objectives in different ways.

But yeah, no need to drag this into a definition war.
 
At this point I'm just kickin back playing Crimson Desert and enjoying reading along lol; I dig hearing about ya'lls gaming memories.

I was not so fortunate as to grow up in a tech household, quite the contrary actually. We lived on a farm and my father was a farrier and my mother a horse trainer; so technology wasn't really their forte. I've always been an oddball of the family.

Though Dad did buy an NES to play with me back in the day; but when the SNES was released he was unable to play anymore due to the motion sickness it caused him. I played SNES until they bought me a Playstation 2 for my birthday the year it came out. It was one of the most memorable things they'd done for me as it was the first time I recall they invested in my interest with technology; though to this date my dad still deems it the worst thing he ever did because all he saw was a kid playing video games all the time; not the kid learning about the tech that made the games do what I loved so much. (He's starting to come around now that he sees me building enterprise grade infrastructure out of my basement for funzies).

I fondly remember my last days really playing games with dad. We played a lot of Super Mario Bros on the NES and CONTRA was the first video game I'd ever actually beat with him; I was something like 4 years old.
I get what you mean about parents not always understanding the tech side of gaming.

For them it can just look like “the kid is playing games all day,” but for some of us that was also how we started understanding computers, hardware, menus, settings, systems, and why things worked the way they did. It was not just the game itself. It was everything around it.

I bought my PS2 with my Blå Mandag money, not sure what the best English word is for that, maybe confirmation money / Blue Monday money. I got it about a year after it came out, from a supermarket of all places. I probably paid too much for it too, because that shop was not cheap with games. I remember they still had the original Resident Evil 1 for PS1 years later for around 500 DKK, which was crazy for an old PS1 game.

And the horse/farm side I can actually relate to a bit too, just from a different direction. I grew up for years in a treatment home for kids, and we had animals there. Some of us had to go down in the morning before school and feed them. We had horses too, and I helped take care of them. Feeding, cleaning stalls, being around them, that kind of thing. Not like I was some horse expert, but enough to know it is hard work if you do not keep up with it every day.

We also had a farrier come out and work on the horses’ hooves/shoes. That is the only place I really remember seeing that done in real life. You do not run into farriers much in Denmark unless you are around horses. Maybe in places with a bigger horse culture it is more normal, but for me it is tied directly to that place.

Later I trained as a zookeeper and worked with animals for a while, so animals have always been part of my life too. Just not from a normal farm family angle.

Funny how gaming and animals can both become these lifelong things, even if the road into them is completely different.
 
it looks interesting from descriptions here.

if it's anything like perfect world international. then sadly i cannot be involved in it. i liked that game. but it was a money sink. going higher and higher in player character development steadily required increasing real-money expenditures. to get better armor. had to go to instances in squads with well-remunerated people. then see if those other people allowed it to me for free. or forced me to pay for it. or simply buy from the cash shop.

i confess something about myself. i hate social networking. so i was often doing things on my own. except when i needed to get into a squad. to unlock skills or something else i needed for character progress.

the problem which is more limiting for me right now. is my internet connection is very limited. i have a computer that is at least as powerful. as the one i used to play pwi. for two years until whitney houston's death circa march 2012. an mmorpg requires unlimited internet which is fast enough. while i played. i didn't worry a lot about server lag. but sometimes it was difficult to get around in the main city. without reducing some options for the three-dimensional engine.

also i have played on a computer without gpu. i don't think that is advisable anymore.

this month which is ending sadly. i had been using rigs of rods. which would be even more awesome if i had a computer with dedicated gpu! otherwise it's ram-hungry, seems to need 8gb or 16gb ram. i had to reduce a lot of detail options. to get fps of 12 most of the time. yeah it's low. but in some terrain scenes. it slows down a lot. in other situations in could get fps of 16 which is enough to drive vehicles comfortably. but of course it could be much better. especially with shadows, water effects, caelum sky etc.
 
almost forgot to admit.

i tried to go back to pwi in 2022. although it was somewhat insane since "ownership changed." i don't know much about that. the priority was to make an mmorpg as profitable as possible. (i highlight on purpose, but read further below.) well i needed to download 45gb for the client. into a computer that only had 26gb available. that's where it definitely ended. i did have an unlimited internet connection at the time. oh well.

by the time i lost my internet connection in 2012. things were becoming somewhat lame between the developers in china. and the maintainers in the u.s.a. because some annoying stuff wasn't fixed. the game had "pve" servers, that is, player versus monster. "player versus environment." it had a bunch of people who hated personal combat. it had an instance which used to be combat disabled and had some quests to kill a couple of bosses. but the developers for some reason decided to support personal combat in there. even on the "pve" servers. in the case an user was defeated by another player inside that place. the defeated one didn't lose experience and didn't risk anything from inventory. but it was still annoying because the character was restored to a place away from that dungeon. had to wait and regenerate to full hp and mp again in safe zone. had to go back. risk being killed by another player for his/her sick entertainment.

on two of the ten servers or so of pwi. it was just like the servers in china. once a character reached level 30. he/she was forever exposed to other players at least level 30. as well as to the monsters. that dungeon i talked about. was recommended for characters at least level 30. of course, few people playing on "pvp" servers complained about the inconsistency. but it was amazing how many people from "pve" servers demanded that dungeon. reverted to how it was. before the developers changed it and never completely justified a good reason for it. many people stopped playing because of it. eventually both the "pvp" servers were lost. because more people must have joined. who dislike losing in an mmorpg.
 
going higher and higher in player character development steadily required increasing real-money expenditures. to get better armor.

This is game is a single player experience with 0 micro transactions of any kind.
i confess something about myself. i hate social networking. so i was often doing things on my own. except when i needed to get into a squad. to unlock skills or something else i needed for character progress.

Crimson Desert was originally developed to be an MMO but later pivoted to the single player experience. So you get the perks of a vast world full of things to do, without the pressure of being obligated to socialize or cooperate. Though it's rumored that after popular community demand, they may integrate a multi-player co-op function. It's anticipated to be a 4 player co-op experience, but nobody will really know until it's made official.
the problem which is more limiting for me right now. is my internet connection is very limited.

No worries, 100% offline.
also i have played on a computer without gpu. i don't think that is advisable anymore.

Bad news bears, Crimson Desert is incredibly demanding. I pulled this direct from steam store page. It might not make sense as to why a game would require such high specs; but once you see the render distance and the visual fidelity it quickly starts to make sense; especially when considering how well optimized it is in doing so.

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Ryzen 5 2600X / i5-8500
  • Memory: 16 GB RAM
  • Graphics: RX 5500 XT / GTX 1060
  • DirectX: Version 12
  • Storage: 150 GB available space
  • Sound Card: Windows Compatible Audio Device
  • Additional Notes: SSD required.
Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Ryzen 5 5600 / i5-11600K
  • Memory: 16 GB RAM
  • Graphics: RX 6700 XT / RTX 2080
  • DirectX: Version 12
  • Storage: 150 GB available space
  • Sound Card: Windows Compatible Audio Device
  • Additional Notes: SSD required.

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It's one of the few games I've played that can render assets at such distances so smoothly; so the world always feels lush and vibrant.

I think one of the reasons mainstream gaming was getting so boring to me is exactly why Crimson Desert appeals to me so much. It does the exact opposite of what mainstream gaming typically does in that they always want to re-invent the wheel.

Crimson Desert reinvents the wheel in that it pools the mechanics of so many different beloved games altogether in a single pot. It's actually been criticized for this by Larian Studios (DOS2/BG3 developers) for being unoriginal or "low effort" but I'd argue different.

It's so refreshing to play a game that just gives gamers what they want, literally. The development team has released patches and updates most every week in direct response to community input. They're actually listening to the players instead of simply doing what "they" want. It feels like a game for gamers because it's built to suit most any play style it would seem; and only becomes more so when you take into account all the updates and modifications made on account of community input.

I can definitely tell how it would be overwhelming to many. But for someone like me, it's something I've waited decades to see. A single game with hundreds of mechanics from some of the most influential games of my time with a fresh updated twist and then some. A vast open world I can explore at my leisure. The list really goes on; but at this point I feel quite out-numbered in that my views are seemingly not mutual so I don't see much point in gushing.

So I'll settle on the one thing I'm sure we can all agree on. It sure is darn pretty ;)
 
thank you for your replies. especially the information about system requirements.

i hope "hate" didn't "sound" too strong. while it could be read in my previous post. i would play mmorpg if i could. but most of the time i would prefer doing things on my own. like completing quests. which might have a "boss" or "hypered mob" which might be stronger than my character. even in mmorpg. people are rewarded individually. otherwise any player would be expected to belong to a guild. which causes intolerance. not just over who uses the cash shop, who loves pvp etc.

again thank you. i'll stop writing off-topic here for now.
 


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