Crimson Desert anyone?

AlphaObeisance

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I'm just curious if anyone else has been hooked on Crimson Desert since it's release. This game just scratches an itch that really hasn't been scratched since Skyrim for me, and realistically since say World of Warcraft the Burning Crusade. And the fact it's single player with MMO level of content has absolutely made it my little (big) introverts paradise. I've put in nearly 80 hours since release day and I've not even really left the starting region Hernand. There's just so much stuff to do. Mind you I'm not like most, I can't stand fast travel so I travel by foot/mount 99% of the time.

This is the first game I've probably ever played that I'm just inherently trying to do everything that I can. Every little side quest, every little treasure hunt, every little thing I can which is odd for me. I have typically never cared to quest or anything and typically focus on combat alone. But this is such a solid mix of both that I just can't get enough.

Add in that the dev team has been the most responsive I've seen a dev team in decades. They've listened so closely to community feedback that they've literally patched in entirely new control schemes to accommodate those who couldn't handle the original defaults. They've added content, heck they even saw that the community had discovered a couple bugs that were genuinely entertaining so instead of patching those bugs out they ended up polishing them with animations and integrating them into the game as legitimate functions which is both wholesome and satisfying.

It's been a long time since I felt a game stopped trying to entirely reinvent the wheel and just capitalize on mechanics we all know and love. it's about time someone had the courage to pool up all of the industries favorite mechanics and combine them altogether to make a solid experienced as polished as this. While some complain (I'm looking at you Larian Studios) about a lack of creativity, relying on other games mechanics; I consider it only logical to take what's already been made and IMPROVE upon it. If more game studios did this, maybe the industry wouldn't be as cookie cutter and boring as it's been the past couple decades.
 


Sorry but I don't like open world and RPG games, these 2 genres are probably my worst, as well as FPS.

I'm only a fan of OpenWorld when done right. They're usually so vast and open with nothing to do; but this is quite the opposite. There's so much to do that there are "gamers" out there complaining that there's too much going on lol.

I play a little bit of everything from OpenWorld RPG, Turn based RPG, RTS, FPS, Survival Craft, Extraction Shooter, Zombie Survival, Side Scrollers and Rogue Likes, bout the only thing I refuse to play are click based "adventure" games, card games like Balatro or anything akin to a flash game.

The family Library consists of over 600 games, so I'm well versed in a variety of genres lol

This is all I've currently got installed at this time though.

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I bought it and played for about 14 hours but I didn't really enjoy, I think it's a bit too much RPG for me and the mechanics were quite confusing and the menus setups were annoying. I've had more fun with Ghost of Tsushima and Assassin's Creed Origins.
 
I bought it and played for about 14 hours but I didn't really enjoy, I think it's a bit too much RPG for me and the mechanics were quite confusing and the menus setups were annoying. I've had more fun with Ghost of Tsushima and Assassin's Creed Origins.
If the control scheme bothered you it might be worth revisiting as they'd released a 30GiB update that patched a vast majority of what people found uncomfortable; though you may still find it overwhelming.
 
i have not and even as a big fan of RPG fan i dont think i would like it.
 
i have not and even as a big fan of RPG fan i dont think i would like it.

To each their own I suppose. I've played RPG's extensively over the past 20 years and this one hands down takes the cake for me, Divinity Original Sin 2 and Baulders Gate 3 hold 2nd place and Skyrim/Oblivion hold 3rd. In visual fidelity, features and functionalities, combat and more. Don't much care for story or lore; I tend to prefer to make my own adventure. So far I'm 68.3 hours deep and still haven't even left Hernand o_O
 
Back when I gamed, I was into RPGs and golf. Yup... Turn on muligans, drink heavily with a buddy, and play golf. If you screw up, you'll get a muligan or three. If you're trying a 'legendary' shot, we may allow multiple muligans.

When I played by myself, I turned all that stuff off.

By today's standards, Fallout 2 wouldn't be considered an 'open world', I don't think. Still, it was a vast world. Plus it was my favorite RPG of all time. I did revisit it recently, but I concluded that I just don't have that much free time.

If you've never played the original Fallout games, consider them formally recommended. (Feel free to use a character editor to really explore your options.)

Fallout Tactics was the game that irked me and marked when I pretty much stopped gaming. I could see the writing on the wall. The game was so buggy that it was impossible to win. They issued many patches at a time when broadband was very much not the norm. It took multiple patches to get it viable. As I'd not only paid full price, I'd actually pre-ordered it, and they shipped a game that couldn't be played.

They weren't the first to do so. They sure as heck weren't the last to do so. But it was starting to be more common than I liked. Which is why I essentially gave up gaming...

But, if you'd like to try a brilliant game from the past, Fallout and Fallout 2 are fantastic. You can skip the first one, but I'd not suggest doing so. There are so many possible paths to victory that it's amazing. You can even win as an evil child killer and slave holder. If you put the work in, you can do that without even using a character editor.

Plus, there's the ultimate hack. Basically, you give almost all of your starting points to 'sneak'. Then, you charge all the way to the other side of the map. Save your game frequently, because you can't win ANY of the battles. You need to run away. Keep doing that until you're on the other side of the map. Then, sneak behind the Brotherhood guards. Go in there and take the power armor.

At that point, you're pretty invincible. Run back to the starting part of the map and walk through it any way you want. You can be as good or bad as you want -- and you didn't cheat.

The game can be replayed so many times.

I know, this is a novella. I just wanted to share.

Plus, I take strong sleepy meds. They make me groggy when I wake up. In fact, I'm sometimes groggy for way longer than I should be. So, to combat this, they give me Vyvanse. This makes me EXTREMELY talkative. I do not take it every day. It's addictive, so I only use it when I'm really groggy.

Also, there are a variety of ways to get Fallout and Fallout 2. Somewhere around here, I might still have them on CDs. I'm sure they're on archive.org. I think they're on Steam. I used WINE to revisit it, so that I could also easily use the character editor.
 
Yessir! I quite enjoyed the fallout series and played it up until Fallout 3 and haven't played since for any particular reason outside of ADHD I suppose haha.

Feel free to hit me up in DM's anytime, I'm generally down to talk about most anything as I'm a bit of an ambivert. I don't much care to socialize in the physical realm and tend to keep to myself. But I enjoy conversation, especially in regards to gaming and Linux alike; 10 fold now that I've delved into building my home lab!
 
Fallout 3

I should spin up an emulator to test it out. As I recall, it has some FPS sections -- which I'm not good with. Well, I can with some practice. Many years ago, I played Rainbow 6. Then again, there was a famous FPS on the PS1 where you started off on the beach in Normandy. I couldn't even make it off the beach. I didn't try many times, which would be a part of the problem.

The FPS elements of Fallout 3 are probably why I didn't review my gaming stance at the time.

I think... That's my memory. It could be wrong.


Heh... Vyvanse is meant to treat ADHD. If a person really has ADHD, it can do the opposite of what it does to me. It'll level them out and help them concentrate better. It sort of does that for me, but it really wires me up. It's an amphetamine, after all.

I'm told that they sell well illegally. There's zero chance that I'd ever risk doing so. I value my freedom more than that.
 
Back when I gamed, I was into RPGs and golf. Yup... Turn on muligans, drink heavily with a buddy, and play golf. If you screw up, you'll get a muligan or three. If you're trying a 'legendary' shot, we may allow multiple muligans.

When I played by myself, I turned all that stuff off.

By today's standards, Fallout 2 wouldn't be considered an 'open world', I don't think. Still, it was a vast world. Plus it was my favorite RPG of all time. I did revisit it recently, but I concluded that I just don't have that much free time.

If you've never played the original Fallout games, consider them formally recommended. (Feel free to use a character editor to really explore your options.)

Fallout Tactics was the game that irked me and marked when I pretty much stopped gaming. I could see the writing on the wall. The game was so buggy that it was impossible to win. They issued many patches at a time when broadband was very much not the norm. It took multiple patches to get it viable. As I'd not only paid full price, I'd actually pre-ordered it, and they shipped a game that couldn't be played.

They weren't the first to do so. They sure as heck weren't the last to do so. But it was starting to be more common than I liked. Which is why I essentially gave up gaming...

But, if you'd like to try a brilliant game from the past, Fallout and Fallout 2 are fantastic. You can skip the first one, but I'd not suggest doing so. There are so many possible paths to victory that it's amazing. You can even win as an evil child killer and slave holder. If you put the work in, you can do that without even using a character editor.

Plus, there's the ultimate hack. Basically, you give almost all of your starting points to 'sneak'. Then, you charge all the way to the other side of the map. Save your game frequently, because you can't win ANY of the battles. You need to run away. Keep doing that until you're on the other side of the map. Then, sneak behind the Brotherhood guards. Go in there and take the power armor.

At that point, you're pretty invincible. Run back to the starting part of the map and walk through it any way you want. You can be as good or bad as you want -- and you didn't cheat.

The game can be replayed so many times.

I know, this is a novella. I just wanted to share.

Plus, I take strong sleepy meds. They make me groggy when I wake up. In fact, I'm sometimes groggy for way longer than I should be. So, to combat this, they give me Vyvanse. This makes me EXTREMELY talkative. I do not take it every day. It's addictive, so I only use it when I'm really groggy.

Also, there are a variety of ways to get Fallout and Fallout 2. Somewhere around here, I might still have them on CDs. I'm sure they're on archive.org. I think they're on Steam. I used WINE to revisit it, so that I could also easily use the character editor.

I don’t fully agree that Fallout 1 and 2 wouldn’t count as open world today. They are still open world games in the old CRPG way. Just because they are isometric and not 3D FPS-style like Fallout 3 and newer, that doesn’t make them “not open world.” Open world doesn’t mean first-person, 3D, real-time shooting, or having a giant modern Ubisoft-style map full of icons.

Fallout 1 and 2 still let you move around a big world map, find towns and locations, take different routes, solve quests in different ways, build wildly different characters, and sometimes completely break the intended order of things if you know what you are doing. To me, that is still open world. It is just an older kind of open world.

But I also have a love/hate thing with those games.

I grew up around Fallout 1 and other old games like Resident Evil, Silent Hill, and that whole era where games didn’t hold your hand much. That can be good, because it makes the world feel less fake. But Fallout 1 especially can also be frustrating as hell because of the timer and how little it explains. You get told to find the water chip, you have limited time, and then the game just kind of throws you into the wasteland and expects you to figure it out.

Fallout 2 is better in some ways, since it doesn’t have the same early pressure as Fallout 1, but it still has that old-school “good luck, figure it out” design. That can be great when you are in the mood for it, but if you don’t have much free time anymore, it can just turn into wandering around, getting annoyed, and eventually quitting.

The combat is another thing. I like turn-based combat in theory, but in Fallout 1 and 2 it can waste so much time. Especially when enemies start running away. If you get too strong or the fight turns against them, some enemies just flee, and then you have to spend turn after turn chasing them down while everyone slowly spends action points. At that point I wish the game would just let the fight end, or let them escape properly, instead of making me walk after them one turn at a time. That is not difficulty, that is just wasting the player’s time.

And yeah, the games are still brilliant overall. The SPECIAL system, traits, perks, skills, dialogue checks, reputation, evil/good paths, stupid builds, broken builds, pacifist-ish routes, sneaky routes, power armor rushes, all of that is why they are still remembered. Fallout 1 and 2 let you do things modern games often would be too scared to allow.

But they also show their age hard. The UI is clunky, the inventory can be painful, companions are annoying to manage, combat can drag, and the game does not always make it clear what matters and what does not.

Fallout Tactics is where I think things started to feel different. It wasn’t really the same kind of RPG. It was more squad tactics with Fallout paint on it. Not a bad idea by itself, but it had bugs, weird balance, and a different feel. It did have turn-based options, but it was clearly moving away from what made Fallout 1 and 2 special. I can fully understand why someone who pre-ordered it and got burned by bugs would start thinking “yeah, this industry is going in a bad direction.”

So yeah, I agree that Fallout 1 and 2 are worth playing. I just don’t agree that they stop being open world because they are old or because the camera is different. They are open world CRPGs, not modern 3D sandbox shooters. Different format, same basic idea: here is a wasteland, here are tools, go make your own mess.
 
To each their own I suppose. I've played RPG's extensively over the past 20 years and this one hands down takes the cake for me, Divinity Original Sin 2 and Baulders Gate 3 hold 2nd place and Skyrim/Oblivion hold 3rd. In visual fidelity, features and functionalities, combat and more. Don't much care for story or lore; I tend to prefer to make my own adventure. So far I'm 68.3 hours deep and still haven't even left Hernand o_O


That is fair, but I think this is also where our taste in RPGs splits a bit.

I do like Divinity: Original Sin 2. I think it is a good game, and I understand why people rate it highly. My problem with it is more that it can feel a bit too grindy and dragged out for me. I never really completed it, not because I thought it was bad, but because after a while the game starts feeling like every fight needs a lot of setup, positioning, armor stripping, crowd control, and then cleaning up the mess after.

The armor system is both one of the best and worst parts of DOS2 for me. On paper, physical armor and magic armor is a cool idea. In practice, it often pushes you into focusing one type of damage because splitting the party between physical and magic can make fights take longer than they need to. You are not just trying to kill the enemy. You are first trying to break the correct armor bar so your knockdowns, stuns, freezes, charms, etc. can actually work. That can be fun, but it can also turn every fight into the same “strip armor, disable, finish” loop.

Baldur’s Gate 3 is kind of the same thing for me, but worse because of the pedestal it has been put on. I am not saying BG3 is bad. It is clearly a good game. But I do think the hype around it is much bigger than the game itself. People talk about it like it is almost perfect, and I just don’t see it that way.

I could probably name a thousand little things I dislike in BG3, and that still wouldn’t mean I think it is a bad game. It just means I don’t think it is the holy grail of RPGs. The dice rolls can be annoying, combat can drag, movement and pathing can be awkward, inventory management is a pain, party management can be clunky, and the whole D&D 5e system can feel like it gets in its own way sometimes. It is strong for roleplay, dialogue, characters, and freedom, but mechanically I don’t think every part of it is amazing.

For me, BG3 sometimes feels less like “the best RPG ever made” and more like a very good Larian game that came out at the right time, with the right production value, and hit people in the right way. That is still impressive, but it does not make it flawless.

And with Crimson Desert, what you describe is exactly why I am not sure I would like it. I can respect a huge single-player game with MMO-level content, especially if the devs are actually listening and patching the game properly. That part is good. But 68 hours or 80 hours in and still not really leaving the starting region sounds like heaven for some people and a trap for others.

For me, that can easily turn into “too much game.” Too many side things, too many systems, too much map cleaning, too much content just because content can exist. I used to love RPGs, and I still do in theory, but I don’t always have the patience anymore for games that feel like they want to become a second life.

That is also why older games like Fallout 1 and 2 still work better for me in some ways, even with all their old jank. They are frustrating, clunky, and sometimes badly explained, but they also feel more focused. The game gives you a world and lets you mess around in it. It does not need to constantly throw a thousand icons and activities at you to prove it has content.

So yeah, I get why you like Crimson Desert, and I am not saying you are wrong. I just don’t think “big, polished, full of systems, full of content” automatically means I will like it more. Sometimes that is exactly what makes me bounce off a game.
 
They are still open world games in the old CRPG way.

That works well enough for me. My understanding of 'open world' is that it is a map without borders. You can travel in one direction forever. This is, usually, a globe. If you move in a straight line, you'll eventually get back to where you came from.

Well, unless you're in space. But this should be true for any moderately oblate spheroid, such as the Earth.

But your definition works fine for me.

Fallout Tactics is where I think things started to feel different.

I didn't like it. It wasn't that I didn't like the genre. I liked Final Fantasy Tactics well enough. There was one other tactics game that I liked, but I've forgotten the name.

That is not difficulty, that is just wasting the player’s time.

The mechanics weren't perfect. For the time, they were great. You also didn't always mind that it took more time. That was just more fun per dollar spent.

Also, at the time, I was already an adult. Not too many adults were into gaming back then. So, a game with some non-lewd adult themes was a welcome addition. Sure, there were games for adults, meaning gratuitous porn in bitmap format, but these games were nothing of the sort.

But Fallout 1 especially can also be frustrating as hell because of the timer and how little it explains. You get told to find the water chip, you have limited time, and then the game just kind of throws you into the wasteland and expects you to figure it out.

To me, that's part of the charm. Both of those things would be mimicked in reality. In reality, you wouldn't know where those things are, and you'd have a time limit.

Fallout 1 and 2 let you do things modern games often would be too scared to allow.

I don't really play modern games. I tried, but I just didn't make the time to do it. That said, I do sort of see some gaming news. I've seen the industry grow. I suspect that you're right. No major software house is going to make another Fallout and Fallout 2. They're just not going to risk it.
But one thing modernity has helped with, there are a lot of independent/semi-independent game makers out there. Back in the day, that would have been more difficult. Today, they can put their games in front of more eyes, and they can do so more easily. There are places like Steam and GOG to help them get their games out there.

I wonder if that'll happen. Both of those sites already have the early Fallout games. So, they might let something similar slip in.

Maybe I'll try to make some time to game this next winter. I also still need to order a racing sim, which means using Windows. The cost isn't the issue. My only real concern is that a real sim would take away more of my time, time better spent elsewhere. Well, there's also laziness. I've just not gone through all of the options and then dealt with the ordering process.

This is what I'm pretty sure I'll order this summer, so that I have it for the winter: https://boundlessracing.com/product...ariant=42454539567191&country=US&currency=USD (I only want to 'buy once, cry once'.)

That ticks all of my boxes. It can also be used as a flight simulator, which I'll have them include. It'll also be fun when I have guests. (If you haven't noticed, I'm only here at specific times, and I'm here less often during the weekends, and always leave early on Friday nights.)
 
That works well enough for me. My understanding of 'open world' is that it is a map without borders. You can travel in one direction forever. This is, usually, a globe. If you move in a straight line, you'll eventually get back to where you came from.

Well, unless you're in space. But this should be true for any moderately oblate spheroid, such as the Earth.

But your definition works fine for me.



I didn't like it. It wasn't that I didn't like the genre. I liked Final Fantasy Tactics well enough. There was one other tactics game that I liked, but I've forgotten the name.



The mechanics weren't perfect. For the time, they were great. You also didn't always mind that it took more time. That was just more fun per dollar spent.

Also, at the time, I was already an adult. Not too many adults were into gaming back then. So, a game with some non-lewd adult themes was a welcome addition. Sure, there were games for adults, meaning gratuitous porn in bitmap format, but these games were nothing of the sort.



To me, that's part of the charm. Both of those things would be mimicked in reality. In reality, you wouldn't know where those things are, and you'd have a time limit.



I don't really play modern games. I tried, but I just didn't make the time to do it. That said, I do sort of see some gaming news. I've seen the industry grow. I suspect that you're right. No major software house is going to make another Fallout and Fallout 2. They're just not going to risk it.
But one thing modernity has helped with, there are a lot of independent/semi-independent game makers out there. Back in the day, that would have been more difficult. Today, they can put their games in front of more eyes, and they can do so more easily. There are places like Steam and GOG to help them get their games out there.

I wonder if that'll happen. Both of those sites already have the early Fallout games. So, they might let something similar slip in.

Maybe I'll try to make some time to game this next winter. I also still need to order a racing sim, which means using Windows. The cost isn't the issue. My only real concern is that a real sim would take away more of my time, time better spent elsewhere. Well, there's also laziness. I've just not gone through all of the options and then dealt with the ordering process.

This is what I'm pretty sure I'll order this summer, so that I have it for the winter: https://boundlessracing.com/product...ariant=42454539567191&country=US&currency=USD (I only want to 'buy once, cry once'.)

That ticks all of my boxes. It can also be used as a flight simulator, which I'll have them include. It'll also be fun when I have guests. (If you haven't noticed, I'm only here at specific times, and I'm here less often during the weekends, and always leave early on Friday nights.)

Yeah, that makes sense. I think we are mostly using different levels of the term “open world.”

For me, open world does not need to mean a full borderless globe where you can keep walking in one direction and eventually loop back to where you started. That is more like a seamless world / globe simulation. Most games people call open world still have limits somewhere. Skyrim has borders. GTA has map edges. Fallout 3, New Vegas, and Fallout 4 all have map limits. The Witcher 3 has different regions. They are still open world games.

That is why I would still call Fallout 1 and 2 open world in the old CRPG way, or at least open-ended world map RPGs if we want to be more exact. They are not open world in the modern 3D sandbox way, but they still give you a wasteland map, towns to find, quests you can do in different order, builds that change how you solve things, and the freedom to go somewhere way too early and get yourself killed. That counts enough for me.

On Fallout Tactics, yeah, I get what you mean. My problem is not tactics games either. I liked Final Fantasy Tactics too. The issue is more that Fallout Tactics did not feel like Fallout 1 and 2 in the same way. It became more squad combat and mission structure than wasteland roleplaying. And if you pre-ordered it and had to deal with bugs and patches back when patches were not just an automatic Steam download, then I fully understand why that would burn you.

With the combat wasting time thing, I agree that for the time it was easier to accept. Back then, more hours in a game could feel like more value for the money. But looking back now, I still think there is a difference between “more game” and “the fight is already won but I now have to chase one enemy across the map in turn-based mode.” That is not really extra content to me. That is just the system not knowing when the fight is over.

Same with the Fallout 1 timer. I understand why you see it as charm, and from a realism angle it fits. Your vault is running out of water. You do not know where the chip is. You are under pressure. That makes sense.

But realism and fun are not always the same thing for me. In real life I also would not know where to go, but in a game that can turn into wandering around frustrated, especially when the game barely explains things and you are still learning the systems. I respect the design more than I enjoy playing it.

And yeah, I agree the adult themes made Fallout stand out. It was not “adult” in the cheap porn-game way. It was adult because the world had drugs, slavery, crime, murder, cults, prostitution, ugly choices, and actual consequences. That gave the game teeth. I also think you are right that a big modern publisher probably would not make Fallout 1 or 2 the same way today. Not because it is impossible, but because the PR risk alone would scare most of them off.

That is where indie games probably have the better chance now. Steam and GOG make it easier for smaller studios to get weird games out there. The downside is that you have to dig through a mountain of junk to find the good ones.

And yeah, on the racing sim, I get the “buy once, cry once” logic. I am the same with hardware when I can be. Better to buy the thing that actually fits the job than keep buying half-solutions.

You guys get 'open world' wrong, it simply means a map where you move in the open (e.g. a nature) as opposite to inside some buildings or dungeons.
However it's not exclusive to 'outside', open world map may as well feature walkable buildings, but for the most part it simulates real world's nature.

I do not think that definition works.

“Open world” does not simply mean outside in nature instead of inside buildings or dungeons. That would make the term almost useless. A game can be set mostly in a city and still be open world. GTA is open world. Cyberpunk is open world. A wasteland can be open world. A fantasy province can be open world. A space game can be open world. It does not have to simulate nature.

Buildings and dungeons also do not stop a game from being open world. Morrowind, Oblivion, Skyrim, Fallout 3, New Vegas, Fallout 4, The Witcher 3, Gothic, GTA, all of them have buildings, caves, towns, interiors, or dungeons. That is just part of the world design. The open world part is about how freely the player can move around the larger game space, choose where to go, find quests and locations, and do things outside a strict level-by-level path.

So no, open world is not “outside map.” It is more about player freedom inside a large connected or semi-connected game world.

Fallout 1 and 2 are not seamless 3D open worlds, but they are still open-ended world map RPGs. You travel across a wasteland map, find locations, enter towns, choose quest paths, and can go to dangerous places early if you want. That is why I call them open world in the old CRPG way. Not the same kind of open world as Skyrim or GTA, but still open world by function more than by camera angle.
 
A game can be set mostly in a city and still be open world. GTA is open world. Cyberpunk is open world. A wasteland can be open world. A fantasy province can be open world. A space game can be open world. It does not have to simulate nature.
Yeah that what I meant, it's not strictly nature, what matters is that sky is visible or that sunlight (or moonlight) is there.
 
But 68 hours or 80 hours in and still not really leaving the starting region sounds like heaven for some people and a trap for others.
In the games defense, that's 100% by choice. The game actually would have had me leaving Hernand (the starting zone) really not long after the game started. But I'm not like most players in that I don't follow the story line directly; in fact I couldn't care less about lore and story telling, and I don't really care much about progression either.

My joy comes of having a vast world not only to explore, but to be rewarded for exploring. I've waited a very long time for a game developer that realizes there's those of us who don't care to hear their story but want to instead make our own. And in all of the time I've invested into this single zone, literally just exploring and sticking mostly to side quests, I'm very much still discovering new areas, new things, new puzzles, new everything. That's the itch I need scratched.

I agree with you in regards to BG3. It's cool and all, but really a "more of the same" thing for me, but personally I enjoyed DOS2 more.

I'm also unbothered by the pressure of having to calculate the fights and plan things out by way of building. I don't play Path of Exile, but mostly because I don't feel I have the time to commit to actually learning such an elaborate build system.

I don't put much mind into stat gear, though I get it's relevance. At the end of the day I really only care that I have the options for a variety of armor aesthetics, and Crimson Desert most definitely has that. And the beauty of it is that it's socket system allows you to effectively re-socket the gear to accommodate most any build you're going for.

I suppose that's kind of the heart of an "RPG" for me though that being a Role Playing Game. I feel like all too many games lack the heart and soul of what an RPG is. It's either too thin and shallow, too easy mode and tends to feel like they're catered to mobile players and casuals (not that there's anything with casual gaming).

In the case of Crimson Desert, it's combat is something different. It'd be understandable how many might find it overwhelming. An example being that I was returning cross the region from a bounty hunt and found myself having been attacked and fell off my horse within enemy territory. I thought in the moment it would be a relatively simple fight until I realized that the fight was attracting the attention of those in the surrounding area. What ensued was a sweaty 10-15 minute battle that both stressed me out and blew my mind. It wasn't so much that it made me regret the experience, but it was enough to think to myself "Holy crap, that was intense".

It's hard to describe it. Maybe I'm just a glutton for punishment. The only other time I've felt this intense pressure in recent years was when playing Wolcen Lords of Mayhem where you're seemingly on a very linear path, but this particular level sends an absolute swarm of enemies at you throughout the entire level. And if you haven't invested logically into your build system sufficiently enough you quickly find you're overwhelmed and unable to complete the level. I had to re-spec 3 times before I found a system that gave my player character the power and resources required to survive the onslaught; and I'll never forget both the frustration and the sheer sense of accomplishment upon finally completing it. More so when I reached the end of the level to be rewarded with some killer gear that ultimately set me up for the chapter ahead.

Come to think of it. I'm not quite "hard mode" on all games glutton for punishment; but your complaints are almost sweet music to my ears lol. It's curious how different people can be!

Thanks for your take!
 
You guys get 'open world' wrong, it simply means a map where you move in the open (e.g. a nature) as opposite to inside some buildings or dungeons.
However it's not exclusive to 'outside', open world map may as well feature walkable buildings, but for the most part it simulates real world's nature.

LOL We all suck, maybe? It looks like you too give a different definition.


(I decided to look it up.)

still think there is a difference between “more game” and “the fight is already won but I now have to chase one enemy across the map in turn-based mode.”

I also just considered it 'grinding'. It would get repetitive, so I'd change things up now and then.

Plus, I have a vivid imagination. We once had a D&D campaign where the characters were mostly on the evil side of things. So, I played a cleric. When I got access to the regeneration spell, I'd go out to my field and hack a chunk off of a cow. I'd cast the regeneration spell before I went inside to cook my fresh meat.
 
LOL We all suck, maybe? It looks like you too give a different definition.

(I decided to look it up.)
I did look at wikipedia before you made your post but after I posted mine but didn't bother to paste it here.
Anyway the wiki agrees with my definition (if you read further than initial 2 sentences)
 
LOL We all suck, maybe? It looks like you too give a different definition.


(I decided to look it up.)



I also just considered it 'grinding'. It would get repetitive, so I'd change things up now and then.

Plus, I have a vivid imagination. We once had a D&D campaign where the characters were mostly on the evil side of things. So, I played a cleric. When I got access to the regeneration spell, I'd go out to my field and hack a chunk off of a cow. I'd cast the regeneration spell before I went inside to cook my fresh meat.

One thing I should probably add is that I’m not coming at this from only playing a few RPGs or a few games.

On my main Steam account alone I have around 2331 paid games, and around 4000 games if we include free-to-play stuff. And that is only my main Steam account. That does not include other launchers, old physical PC games, console games, handhelds, borrowed games, rented games, or all the stuff I played growing up.

My dad had a PC when I was around 3 years old, so I have been around PC gaming since the MS-DOS days. Then we had all the consoles over the years too. The two consoles I probably played the most games on were PS1 and Xbox 360. So when I say I have played a lot of games, I really mean it. It is hard to know the exact number, but I would not be surprised if I have touched something like 5000–8000 games in my life.

I was never really the type who stayed on one game forever like some people did with WoW. I did try WoW, but I was always more the kind of gamer who jumped from game to game whenever I had the chance. RPGs, shooters, horror, strategy, weird indie games, console games, PC games, old games, new games. I have tried a stupid amount over the years.

That is probably also why modern gaming has a hard time grabbing me now. Either modern games really have become worse in a lot of ways, or I have simply played so much that it takes a lot more to make me feel invested. It might be both.

So when I criticize modern games, it is not because I hate games or because I only played one genre. It is more because I have seen so many versions of the same ideas by now, and a lot of newer games feel like they are made from checklists instead of having a real core. Older games could be clunky as hell, but many of them had a stronger identity. Newer games often look better, but a lot of them feel emptier to me.
 


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