Merged today to the Intel open-source "ANV" Vulkan driver in Mesa 26.0 is introducing a shader VMA allocator. Long story short this new allocator steps toward enabling Vulkan ray-tracing capture/replay support, which can come in hand for debugging issues with Vulkan ray-tracing on Intel graphics hardware under Linux and similarly to assist in optimizing for better performance...
Source: https://www.phoronix.com/news/Intel-ANV-Shader-VMA-Allocator
Aggregated via Linux News
Source: https://www.phoronix.com/news/Intel-ANV-Shader-VMA-Allocator
Aggregated via Linux News

