I am at a loss. I have been debugging and looking things up but I cannot seem to make a macro with xbindkeys that allows me to animation cancel in Stardew Valley.
Here is the command I tried and a non exhaustive list of debugging macros I also tried
I am aware that if I am pressing button 1 while pressing button 9, the command(s) will not go through. However, I have accounted for that and it still doesn't work (also if anyone knows a workaround to that I would greatly appreciate you telling me). I have also tried xte instead of xdotool but sdv won't recognize inputs from xte. If anyone has any idea what is going wrong please tell me. I feel like I am going insane. I genuinely cannot think of a single reason why every single macro besides the animation cancelling ones does what it is supposed to.
Here is the command I tried and a non exhaustive list of debugging macros I also tried
Code:
"xdotool key Shift_R+Delete+R"
b:9 #doesn't cancel animations
"xdotool keydown Shift_R+Delete+R; keyup Shift_R+Delete+R"
b:9 #still doesn't work
"xdotool key 6"
b:9 #switches to slot 6 ~a quarter of the time, otherwise does nothing
"xdotool keydown 6; xdotool keyup 6"
b:9 #switches to slot 6 100% of the time
"xdotool keydown r; xdotool keyup r"
b:9 #writes a lowercase r
"xdotool key Shift_R+r"
b:9 #writes an uppercase r
"xdotool keydown Shift_R"
b:9 #works like the right shift key
"xdotool key Delete"
b:9 #works like the delete key

