Title: I think I am getting tired of modern gaming — physical old PC games feel more real now
I think I am reaching the point where I am almost done with modern gaming.
Not gaming itself. I still love games. I have been gaming for most of my life, and my Steam account is a good example of that. I have over 2,300 games on Steam, hundreds of reviews, screenshots, videos, and years of activity behind it.
My Steam profile:
https://steamcommunity.com/id/KibaAngelSnowpaw/
Steam Replay also shows that I am still actively playing games. In 2024 I played 137 games, and in 2025 I played 157 games.
So this is not coming from someone who barely plays games and just wants to complain. This comes from someone who has spent a large part of his life supporting gaming, buying games, testing games, reviewing games, and trying to keep games working — including on Linux.
But the more I look at modern gaming, the more I feel like the industry has moved away from what made gaming special.
Today, many games feel less like products you own and more like temporary access controlled by accounts, launchers, DRM, servers, subscriptions, battle passes, microtransactions, online-only systems, and company decisions. You buy a game, but in practice you often only buy permission to access it for as long as everything around it keeps working.
That is one of the reasons I have started looking more seriously at old physical PC games again.
I recently bought 152 physical PC games for 980 Danish kroner. That is around 6.45 kroner per game, or roughly less than 1 euro per game.
For that price, I got a whole shelf of old PC games: shooters, strategy games, RPGs, racing games, older AAA releases, forgotten titles, weird experiments, and pieces of PC gaming history.
You cannot really get that kind of value from modern digital stores unless you are buying very cheap indie games or extreme sale items. And even then, the digital games are usually still tied to an account and a license.
Now, I am not saying physical PC games are perfect.
Some old disc games need patches.
Some need cracks or no-CD fixes because of dead DRM.
Some need compatibility work.
Some need Wine, Proton, Lutris, Bottles, virtual machines, dgVoodoo, old DirectX files, or community fixes.
Some are more work than just pressing “Install” on Steam.
But as a Linux user, that part honestly does not scare me much.
Linux gaming has always involved some amount of tinkering. Wine, Proton, Lutris, DXVK, VKD3D, community patches, old installers, registry fixes — that is part of the fun for some of us. Sometimes getting the game running is almost a game in itself.
And with old physical games, at least I feel like I am preserving something.
The discs are there.
The boxes are there.
The manuals are sometimes there.
The history is there.
They are not just icons in a launcher. They are not fully dependent on a modern storefront deciding what I am allowed to access. They are not asking me to buy a battle pass. They are not trying to sell me skins. They are not designed around FOMO or engagement metrics.
They are just games.
That is what I miss.
I miss when a game was mostly just a game. You bought it, installed it, played it, maybe patched it, maybe modded it, and that was it.
Modern gaming too often feels like the game is only one part of a larger business system built to keep you logged in, spending money, accepting less ownership, and tolerating more control.
Again, I am not saying all new games are bad.
There are still good modern games. There are still good developers. There are still indie developers who care more about the game than the business model.
But the mainstream industry has become exhausting.
Always-online requirements in games that should not need them.
Launchers inside launchers.
Games released unfinished.
Huge day-one patches.
Microtransactions in full-price games.
Battle passes everywhere.
Digital-only ownership that is not really ownership.
Server shutdowns that can kill games completely.
Companies changing terms after people already paid.
At some point, I think players need to stop rewarding this.
If we keep buying everything anyway, companies will keep pushing further. They know people complain, but they also know many people still buy the next big release.
That is why my old physical PC game shelf feels almost like a small protest.
152 games.
980 kroner total.
Around 6.45 kroner per game.
It is not just cheap. It is gaming history.
And right now, that shelf feels more real to me than a lot of modern gaming.
I am not done with gaming.
But I am getting more and more done with the modern gaming industry.
Old games, physical media, Linux tinkering, Wine, Proton, community fixes, preservation, and actual ownership feel a lot more interesting to me now than another full-price game filled with DRM, launchers, online requirements, and monetization systems.
Maybe I am just becoming old-school.
But honestly, old-school gaming feels healthier than where modern gaming is heading.
I think I am reaching the point where I am almost done with modern gaming.
Not gaming itself. I still love games. I have been gaming for most of my life, and my Steam account is a good example of that. I have over 2,300 games on Steam, hundreds of reviews, screenshots, videos, and years of activity behind it.
My Steam profile:
https://steamcommunity.com/id/KibaAngelSnowpaw/
Steam Replay also shows that I am still actively playing games. In 2024 I played 137 games, and in 2025 I played 157 games.
So this is not coming from someone who barely plays games and just wants to complain. This comes from someone who has spent a large part of his life supporting gaming, buying games, testing games, reviewing games, and trying to keep games working — including on Linux.
But the more I look at modern gaming, the more I feel like the industry has moved away from what made gaming special.
Today, many games feel less like products you own and more like temporary access controlled by accounts, launchers, DRM, servers, subscriptions, battle passes, microtransactions, online-only systems, and company decisions. You buy a game, but in practice you often only buy permission to access it for as long as everything around it keeps working.
That is one of the reasons I have started looking more seriously at old physical PC games again.
I recently bought 152 physical PC games for 980 Danish kroner. That is around 6.45 kroner per game, or roughly less than 1 euro per game.
For that price, I got a whole shelf of old PC games: shooters, strategy games, RPGs, racing games, older AAA releases, forgotten titles, weird experiments, and pieces of PC gaming history.
You cannot really get that kind of value from modern digital stores unless you are buying very cheap indie games or extreme sale items. And even then, the digital games are usually still tied to an account and a license.
Now, I am not saying physical PC games are perfect.
Some old disc games need patches.
Some need cracks or no-CD fixes because of dead DRM.
Some need compatibility work.
Some need Wine, Proton, Lutris, Bottles, virtual machines, dgVoodoo, old DirectX files, or community fixes.
Some are more work than just pressing “Install” on Steam.
But as a Linux user, that part honestly does not scare me much.
Linux gaming has always involved some amount of tinkering. Wine, Proton, Lutris, DXVK, VKD3D, community patches, old installers, registry fixes — that is part of the fun for some of us. Sometimes getting the game running is almost a game in itself.
And with old physical games, at least I feel like I am preserving something.
The discs are there.
The boxes are there.
The manuals are sometimes there.
The history is there.
They are not just icons in a launcher. They are not fully dependent on a modern storefront deciding what I am allowed to access. They are not asking me to buy a battle pass. They are not trying to sell me skins. They are not designed around FOMO or engagement metrics.
They are just games.
That is what I miss.
I miss when a game was mostly just a game. You bought it, installed it, played it, maybe patched it, maybe modded it, and that was it.
Modern gaming too often feels like the game is only one part of a larger business system built to keep you logged in, spending money, accepting less ownership, and tolerating more control.
Again, I am not saying all new games are bad.
There are still good modern games. There are still good developers. There are still indie developers who care more about the game than the business model.
But the mainstream industry has become exhausting.
Always-online requirements in games that should not need them.
Launchers inside launchers.
Games released unfinished.
Huge day-one patches.
Microtransactions in full-price games.
Battle passes everywhere.
Digital-only ownership that is not really ownership.
Server shutdowns that can kill games completely.
Companies changing terms after people already paid.
At some point, I think players need to stop rewarding this.
If we keep buying everything anyway, companies will keep pushing further. They know people complain, but they also know many people still buy the next big release.
That is why my old physical PC game shelf feels almost like a small protest.
152 games.
980 kroner total.
Around 6.45 kroner per game.
It is not just cheap. It is gaming history.
And right now, that shelf feels more real to me than a lot of modern gaming.
I am not done with gaming.
But I am getting more and more done with the modern gaming industry.
Old games, physical media, Linux tinkering, Wine, Proton, community fixes, preservation, and actual ownership feel a lot more interesting to me now than another full-price game filled with DRM, launchers, online requirements, and monetization systems.
Maybe I am just becoming old-school.
But honestly, old-school gaming feels healthier than where modern gaming is heading.


In that case you could say something like "I wasn't present a license".
In all other cases they're pretty much moot point, nobody reads them and nobody verifies what users do.

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