TextureMind
New Member
Hi. I am the author of the TextureMind Framework and TMD (TextureMind Desktop), a new remote desktop software. I'm 43 and I started to program at the age of 6 (six, not a mistake), I'm a software engineer with 13 years of experience in cloud computing as remote desktop developer, I worked for about 9 years as SDE in Amazon Web Services.
TextureMind Framework is used by me for the development of a wide range of cross-platform applications in C++ language. One of the framework's main philosophies is to minimize the number of external dependencies and implementation complexity to reduce the maintenance costs and maximize compatibility between operating systems, while still maintaining a set of advanced features. Currently, the framework can create applications for Windows and Linux, on which I managed to achieve a small miracle called Linux Everywhere, meaning that with a single build on CentOS 7, all my applications (including TMD) can start at first try (as far as I tested) on any other Linux distro from glibc 2.17 onwards, even non-rhel based ones (like Ubuntu, Slackware or OpenSUSE). Now I am working on supporting Wayland (almost finished), Linux on Arm and MacOS. About Linux on ARM, the single build will be done on a Raspberry PI 5, with the main goal to be compatible with all other devices, such as the recent Arduino Uno Q (Debian), but that's not all. I plan to bring future versions to Android, iOS, Nintendo Switch, PS Vita, Playstation 5, Aros and AmigaOS. Simply put, my aim is to run pretty much everywhere, including Chromebook, Apple TV, LG webOS TV. I like this kind of arduous technical challenges with high personal growth.
If you are interested, you can start checking my web-site:
https://www.texturemind.com/
and TMD project:
https://www.texturemind.com/tmd/
You can check my youtube channel as well (and subscribe!):
www.youtube.com/@texturemind
Videos about my projects:
TMD 2025.0 - AV1 with AMF - 60 FPS in 4K on Radeon 780M
TMD v0.6 on Amazon Linux 2023.7.2 (t2.large)
TMD v0.4 - Lossless QOI / LZ4 1920x1080 @ 50 fps - 1 Gbps network
PC Breathless - C++ / Vulkan - Endless animated textures with shaders
DWorkSim v0.2 - Test remote host image transmission
TextureMind Framework - Gui Editor - Introduction
https://www.youtube.com/watch?v=UPSxs-96zKI
Thanks for your attention.
Gianpaolo Ingegneri
TextureMind Framework is used by me for the development of a wide range of cross-platform applications in C++ language. One of the framework's main philosophies is to minimize the number of external dependencies and implementation complexity to reduce the maintenance costs and maximize compatibility between operating systems, while still maintaining a set of advanced features. Currently, the framework can create applications for Windows and Linux, on which I managed to achieve a small miracle called Linux Everywhere, meaning that with a single build on CentOS 7, all my applications (including TMD) can start at first try (as far as I tested) on any other Linux distro from glibc 2.17 onwards, even non-rhel based ones (like Ubuntu, Slackware or OpenSUSE). Now I am working on supporting Wayland (almost finished), Linux on Arm and MacOS. About Linux on ARM, the single build will be done on a Raspberry PI 5, with the main goal to be compatible with all other devices, such as the recent Arduino Uno Q (Debian), but that's not all. I plan to bring future versions to Android, iOS, Nintendo Switch, PS Vita, Playstation 5, Aros and AmigaOS. Simply put, my aim is to run pretty much everywhere, including Chromebook, Apple TV, LG webOS TV. I like this kind of arduous technical challenges with high personal growth.
If you are interested, you can start checking my web-site:
https://www.texturemind.com/
and TMD project:
https://www.texturemind.com/tmd/
You can check my youtube channel as well (and subscribe!):
www.youtube.com/@texturemind
Videos about my projects:
TMD 2025.0 - AV1 with AMF - 60 FPS in 4K on Radeon 780M
TMD v0.6 on Amazon Linux 2023.7.2 (t2.large)
TMD v0.4 - Lossless QOI / LZ4 1920x1080 @ 50 fps - 1 Gbps network
PC Breathless - C++ / Vulkan - Endless animated textures with shaders
DWorkSim v0.2 - Test remote host image transmission
TextureMind Framework - Gui Editor - Introduction
https://www.youtube.com/watch?v=UPSxs-96zKI
Thanks for your attention.
Gianpaolo Ingegneri

