J
Jarret W. Buse
Guest
SuperTux 2 Level Editor – Badguys
A game is not complete without opponents. In SuperTux, these are referred to as “The Badguys”.
NOTE: Detailed information for each type can be found at http://supertux.lethargik.org/wiki/Badguys.
When creating levels, you need to include some Badguys to make the level more challenging to Tux. Keep in mind that some Badguys can be killed by jumping on them, others are only affected by a snowball or fireball.
Some Badguys are “living”, such as Snowball, while others are not, such as Stalactite.
Each Badguy has a feature which will lend itself to be used in a snow Level, jungle Level or other. Try to be consistent in matching a level with the world and the Badguy with the level.
Looking at Figure 1, these are the Badguys. In the Level Editor, you can hover the mouse cursor over a Badguy to see their name. Each row has four objects. Not all objects are Badguys. I will name those objects which are not Badguys as well as the Badguys themselves. Each Badguy has a link to specific information about it.
FIGURE 1
ROW 1
Cursor – used to select objects already on the map
Background – not a Badguy
Gradient - not a Badguy
Mr. Bomb – http://supertux.lethargik.org/wiki/Mr._Bomb
ROW 2
Haywire – http://supertux.lethargik.org/wiki/Haywire
Short Fuse - http://supertux.lethargik.org/wiki/Short_Fuse
Snowball - http://supertux.lethargik.org/wiki/Snowball
Mrs. Snowball - http://supertux.lethargik.org/wiki/Mrs._Snowball
ROW 3
Captain Snowball - http://supertux.lethargik.org/wiki/Captain_Snowball
Snowshot - http://supertux.lethargik.org/wiki/Snowshot
Crystallo - http://supertux.lethargik.org/wiki/Crystallo
Stalactite - not a Badguy
ROW 4
Mr. Ice Block - http://supertux.lethargik.org/wiki/Mr._IceBlock
Bouncing Snowball - http://supertux.lethargik.org/wiki/Bouncing_Snowball
Flying Snowball - http://supertux.lethargik.org/wiki/FlyingSnowball
Jumpy - http://supertux.lethargik.org/wiki/Jumpy
ROW 5
Spiky - http://supertux.lethargik.org/wiki/Spiky
Sleep Spiky - http://supertux.lethargik.org/wiki/Sleeping_Spiky
Flame - http://supertux.lethargik.org/wiki/Flame
Fish - http://supertux.lethargik.org/wiki/Fish
ROW 6
Snowman - http://supertux.lethargik.org/wiki/Snowman
Owl - http://supertux.lethargik.org/wiki/Owl
Ice Crusher - block of ice with eyes that precipitates if Tux passes underneath. It is indestructible.
Dispenser – Portal from which specified Badguys are dispensed, see later in this article
ROW 7
Mr. Tree - no documentation exists on Badguy
Stumpy - no documentation exists on Badguy
Poison Ivy - http://supertux.lethargik.org/wiki/Poison_Ivy
Walking Leaf - http://supertux.lethargik.org/wiki/Walking_leaf
ROW 8
Zeekling - http://supertux.lethargik.org/wiki/Zeekling
Dart - no documentation exists on Badguy
Snail - http://supertux.lethargik.org/wiki/Snail
Totem - no documentation exists on Badguy
ROW 9
Kugelblitz - no documentation exists on Badguy
Angry Stone - no documentation exists on Badguy
Spider Mite - no documentation exists on Badguy
Willo Wisp - http://supertux.lethargik.org/wiki/Will-o-wisp
ROW 10
Dart Trap - no documentation exists on Badguy
Skullyhop - http://supertux.lethargik.org/wiki/Skullyhop
Igel - http://supertux.lethargik.org/wiki/Igel
Toad - http://supertux.lethargik.org/wiki/Toad
ROW 11
Mole - http://supertux.lethargik.org/wiki/Mole
Yeti – Boss
Stalactite Yeti – object used by Boss
Ghost Tree – no documentation exists on Badguy
ROW 12
Decal - not a Badguy
Spawn Point - not a Badguy
Reset Point (Firefly) - not a Badguy
Door - not a Badguy
ROW 13
Spotlight - not a Badguy
Magic Block - not a Badguy
Lantern - not a Badguy
Candle - not a Badguy
ROW 14
Switch - not a Badguy
Push Button - not a Badguy
ISpy - not a Badguy
Trampoline - not a Badguy
ROW 15
Rock - not a Badguy
Flying Platform - not a Badguy
Hurting Platform - not a Badguy
Unstable Tile - not a Badguy
ROW 16
Weak Block - not a Badguy
Bonus Block - not a Badguy
Info Block - not a Badguy
PowerUp - not a Badguy
ROW 17
Scripted Object - not a Badguy
Wind - not a Badguy
Ambient Sound - not a Badguy
Sequence Trigger - not a Badguy
ROW 18
Script Trigger - not a Badguy
Invisible Wall - not a Badguy
Secret Area - not a Badguy
Rain Particles - not a Badguy
ROW 19
Ghost Particles - not a Badguy
Snow Particles - not a Badguy
Cloud Particles - not a Badguy
Thunderstorm - not a Badguy
ROW 20
Pneumatic Platform - not a Badguy
Bicycle Platform - not a Badguy
To place Badguys is easy. Select the Object Tool icon and select the Interactive Layer. Select your Badguy and then place it on an Interactive Layer where Tux can go as well. With a Badguy selected, you can see the Properties include a Direction. Set to “Auto” will make the Badguy move toward Tux when the level starts. When a Badguy bumps into a block, it will go the other direction. The Direction can be set to automatically start the Level as left or right. If the Badguy gets to a drop off or cliff end, it will simply fall off.
Read about each Badguy and then practice with them.
The Dispenser is a useful tool for placing Badguys into a level. The Dispenser should be placed as needed depending on the Dispenser Type. Once placed, the Properties have a few settings you can use to configure the Dispenser as you wish.
Play around and test the Dispenser and the various Badguys.
NOTE: Do not ad the Ice Crusher to the Dispenser, it will cause the Dispenser to fail while two Ice Crushers cannot work together. For an impossible level, drop a Yeti from the Dispenser.
A game is not complete without opponents. In SuperTux, these are referred to as “The Badguys”.
NOTE: Detailed information for each type can be found at http://supertux.lethargik.org/wiki/Badguys.
When creating levels, you need to include some Badguys to make the level more challenging to Tux. Keep in mind that some Badguys can be killed by jumping on them, others are only affected by a snowball or fireball.
Some Badguys are “living”, such as Snowball, while others are not, such as Stalactite.
Each Badguy has a feature which will lend itself to be used in a snow Level, jungle Level or other. Try to be consistent in matching a level with the world and the Badguy with the level.
Looking at Figure 1, these are the Badguys. In the Level Editor, you can hover the mouse cursor over a Badguy to see their name. Each row has four objects. Not all objects are Badguys. I will name those objects which are not Badguys as well as the Badguys themselves. Each Badguy has a link to specific information about it.
FIGURE 1
ROW 1
Cursor – used to select objects already on the map
Background – not a Badguy
Gradient - not a Badguy
Mr. Bomb – http://supertux.lethargik.org/wiki/Mr._Bomb
ROW 2
Haywire – http://supertux.lethargik.org/wiki/Haywire
Short Fuse - http://supertux.lethargik.org/wiki/Short_Fuse
Snowball - http://supertux.lethargik.org/wiki/Snowball
Mrs. Snowball - http://supertux.lethargik.org/wiki/Mrs._Snowball
ROW 3
Captain Snowball - http://supertux.lethargik.org/wiki/Captain_Snowball
Snowshot - http://supertux.lethargik.org/wiki/Snowshot
Crystallo - http://supertux.lethargik.org/wiki/Crystallo
Stalactite - not a Badguy
ROW 4
Mr. Ice Block - http://supertux.lethargik.org/wiki/Mr._IceBlock
Bouncing Snowball - http://supertux.lethargik.org/wiki/Bouncing_Snowball
Flying Snowball - http://supertux.lethargik.org/wiki/FlyingSnowball
Jumpy - http://supertux.lethargik.org/wiki/Jumpy
ROW 5
Spiky - http://supertux.lethargik.org/wiki/Spiky
Sleep Spiky - http://supertux.lethargik.org/wiki/Sleeping_Spiky
Flame - http://supertux.lethargik.org/wiki/Flame
Fish - http://supertux.lethargik.org/wiki/Fish
ROW 6
Snowman - http://supertux.lethargik.org/wiki/Snowman
Owl - http://supertux.lethargik.org/wiki/Owl
Ice Crusher - block of ice with eyes that precipitates if Tux passes underneath. It is indestructible.
Dispenser – Portal from which specified Badguys are dispensed, see later in this article
ROW 7
Mr. Tree - no documentation exists on Badguy
Stumpy - no documentation exists on Badguy
Poison Ivy - http://supertux.lethargik.org/wiki/Poison_Ivy
Walking Leaf - http://supertux.lethargik.org/wiki/Walking_leaf
ROW 8
Zeekling - http://supertux.lethargik.org/wiki/Zeekling
Dart - no documentation exists on Badguy
Snail - http://supertux.lethargik.org/wiki/Snail
Totem - no documentation exists on Badguy
ROW 9
Kugelblitz - no documentation exists on Badguy
Angry Stone - no documentation exists on Badguy
Spider Mite - no documentation exists on Badguy
Willo Wisp - http://supertux.lethargik.org/wiki/Will-o-wisp
ROW 10
Dart Trap - no documentation exists on Badguy
Skullyhop - http://supertux.lethargik.org/wiki/Skullyhop
Igel - http://supertux.lethargik.org/wiki/Igel
Toad - http://supertux.lethargik.org/wiki/Toad
ROW 11
Mole - http://supertux.lethargik.org/wiki/Mole
Yeti – Boss
Stalactite Yeti – object used by Boss
Ghost Tree – no documentation exists on Badguy
ROW 12
Decal - not a Badguy
Spawn Point - not a Badguy
Reset Point (Firefly) - not a Badguy
Door - not a Badguy
ROW 13
Spotlight - not a Badguy
Magic Block - not a Badguy
Lantern - not a Badguy
Candle - not a Badguy
ROW 14
Switch - not a Badguy
Push Button - not a Badguy
ISpy - not a Badguy
Trampoline - not a Badguy
ROW 15
Rock - not a Badguy
Flying Platform - not a Badguy
Hurting Platform - not a Badguy
Unstable Tile - not a Badguy
ROW 16
Weak Block - not a Badguy
Bonus Block - not a Badguy
Info Block - not a Badguy
PowerUp - not a Badguy
ROW 17
Scripted Object - not a Badguy
Wind - not a Badguy
Ambient Sound - not a Badguy
Sequence Trigger - not a Badguy
ROW 18
Script Trigger - not a Badguy
Invisible Wall - not a Badguy
Secret Area - not a Badguy
Rain Particles - not a Badguy
ROW 19
Ghost Particles - not a Badguy
Snow Particles - not a Badguy
Cloud Particles - not a Badguy
Thunderstorm - not a Badguy
ROW 20
Pneumatic Platform - not a Badguy
Bicycle Platform - not a Badguy
To place Badguys is easy. Select the Object Tool icon and select the Interactive Layer. Select your Badguy and then place it on an Interactive Layer where Tux can go as well. With a Badguy selected, you can see the Properties include a Direction. Set to “Auto” will make the Badguy move toward Tux when the level starts. When a Badguy bumps into a block, it will go the other direction. The Direction can be set to automatically start the Level as left or right. If the Badguy gets to a drop off or cliff end, it will simply fall off.
Read about each Badguy and then practice with them.
The Dispenser is a useful tool for placing Badguys into a level. The Dispenser should be placed as needed depending on the Dispenser Type. Once placed, the Properties have a few settings you can use to configure the Dispenser as you wish.
- Cycle – number of seconds before next Badguy is dispensed (default is 5)
- Random – Badguys in Badguy list will be dispensed in the order they are listed if Random is unchecked. If Random is checked, they come out of Dispenser in a random order
- Dispenser Type – determines how Badguys are dispensed
- Dropper – Badguys simply fall out of the Dispenser to the ground below (place above the ground, dropper is unbreakable)
- Cannon – appears as a cannon which dispenses Badguys (can be placed anywhere, but best looking on ground, but cannon is unbreakable)
- Rocketlauncher – looks like a cannon, but it can swivel to drop Badguys on either side of it (can be on ground, but Tux can break it by jumping on it)
- Direction – See Direction information above (Auto will not cause a dispensed Badguy to go toward Tux, it can be random)
Play around and test the Dispenser and the various Badguys.
NOTE: Do not ad the Ice Crusher to the Dispenser, it will cause the Dispenser to fail while two Ice Crushers cannot work together. For an impossible level, drop a Yeti from the Dispenser.