I couldn’t find where to put this, so if this is the wrong location, then please move it to the proper location.
I am currently trying to create a retro gaming os for the raspberry pi. It will be a 16 bit game OS that will have a custom IDE, Office Suite (kinda like Word and Powerpoint), custom web browser, custom game engines and email services by its 1.0 release, but for now, I am trying to figure out how to create the OS, IDE, and maybe the web browser. I am currently thinking about building on the Linux Kernel to start out with so I have a few questions.
How do I build my own Linux Flavor?
What support does the kernel already provide?
What languages would I need to know to build a flavor?
Am I allowed to charge for my flavor aslong as there is a free package, or could I have it all free, and users pay for certain services if they want to use some of the features (say want to release a game for other platforms, or have more than so many projects at a time on the custom engine or even use the custom engine all together)?
I am currently trying to create a retro gaming os for the raspberry pi. It will be a 16 bit game OS that will have a custom IDE, Office Suite (kinda like Word and Powerpoint), custom web browser, custom game engines and email services by its 1.0 release, but for now, I am trying to figure out how to create the OS, IDE, and maybe the web browser. I am currently thinking about building on the Linux Kernel to start out with so I have a few questions.
How do I build my own Linux Flavor?
What support does the kernel already provide?
What languages would I need to know to build a flavor?
Am I allowed to charge for my flavor aslong as there is a free package, or could I have it all free, and users pay for certain services if they want to use some of the features (say want to release a game for other platforms, or have more than so many projects at a time on the custom engine or even use the custom engine all together)?