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BIN_DEC_HEX(1)                                         rrdtool                                         BIN_DEC_HEX(1)



NAME
       bin_dec_hex - How to use binary, decimal, and hexadecimal notation.

DESCRIPTION
       Most people use the decimal numbering system. This system uses ten symbols to represent numbers. When those
       ten symbols are used up, they start all over again and increment the position to the left. The digit 0 is only
       shown if it is the only symbol in the sequence, or if it is not the first one.

       If this sounds cryptic to you, this is what I've just said in numbers:

            0
            1
            2
            3
            4
            5
            6
            7
            8
            9
           10
           11
           12
           13

       and so on.

       Each time the digit nine is incremented, it is reset to 0 and the position before (to the left) is incremented
       (from 0 to 1). Then number 9 can be seen as "00009" and when we should increment 9, we reset it to zero and
       increment the digit just before the 9 so the number becomes "00010". Leading zeros we don't write except if it
       is the only digit (number 0). And of course, we write zeros if they occur anywhere inside or at the end of a
       number:

        "00010" -> " 0010" -> " 010" -> "  10", but not "  1 ".

       This was pretty basic, you already knew this. Why did I tell it?  Well, computers usually do not represent
       numbers with 10 different digits. They only use two different symbols, namely "0" and "1". Apply the same
       rules to this set of digits and you get the binary numbering system:

            0
            1
           10
           11
          100
          101
          110
          111
         1000
         1001
         1010
         1011
         1100
         1101

       and so on.


       As the numbering system used is also called the base, we talk of the number 1100 base 2, the number 12 base
       10.

       Within the binary system, it is common to write leading zeros. The numbers are written down in series of four,
       eight or sixteen depending on the context.

       We can use the binary form when talking to computers (...programming...), but the numbers will have large
       representations. The number 65'535 (often in the decimal system a ' is used to separate blocks of three digits
       for readability) would be written down as 1111111111111111(2) which is 16 times the digit 1.  This is
       difficult and prone to errors. Therefore, we usually would use another base, called hexadecimal. It uses 16
       different symbols. First the symbols from the decimal system are used, thereafter we continue with alphabetic
       characters. We get 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E and F. This system is chosen because the
       hexadecimal form can be converted into the binary system very easily (and back).

       There is yet another system in use, called the octal system. This was more common in the old days, but is not
       used very often anymore. As you might find it in use sometimes, you should get used to it and we'll show it
       below. It's the same story as with the other representations, but with eight different symbols.

        Binary      (2)
        Octal       (8)
        Decimal     (10)
        Hexadecimal (16)

        (2)    (8) (10) (16)
        00000   0    0    0
        00001   1    1    1
        00010   2    2    2
        00011   3    3    3
        00100   4    4    4
        00101   5    5    5
        00110   6    6    6
        00111   7    7    7
        01000  10    8    8
        01001  11    9    9
        01010  12   10    A
        01011  13   11    B
        01100  14   12    C
        01101  15   13    D
        01110  16   14    E
        01111  17   15    F
        10000  20   16   10
        10001  21   17   11
        10010  22   18   12
        10011  23   19   13
        10100  24   20   14
        10101  25   21   15

       Most computers used nowadays are using bytes of eight bits. This means that they store eight bits at a time.
       You can see why the octal system is not the most practical for that: You'd need three digits to represent the
       eight bits and this means that you'd have to use one complete digit to represent only two bits (2+3+3=8). This
       is a waste. For hexadecimal digits, you need only two digits which are used completely:

        (2)      (8)  (10) (16)

       their representation (base) is different: 021 0x11 17 %00010001

       To do arithmetics and conversions you need to understand one more thing.  It is something you already know but
       perhaps you do not "see" it yet:

       If you write down 1234, (no prefix, so it is decimal) you are talking about the number one thousand, two
       hundred and thirty four. In sort of a formula:

        1 * 1000 = 1000
        2 *  100 =  200
        3 *   10 =   30
        4 *    1 =    4

       This can also be written as:

        1 * 10^3
        2 * 10^2
        3 * 10^1
        4 * 10^0

       where ^ means "to the power of".

       We are using the base 10, and the positions 0,1,2 and 3.  The right-most position should NOT be multiplied
       with 10. The second from the right should be multiplied one time with 10. The third from the right is
       multiplied with 10 two times. This continues for whatever positions are used.

       It is the same in all other representations:

       0x1234 will be

        1 * 16^3
        2 * 16^2
        3 * 16^1
        4 * 16^0

       01234 would be

        1 * 8^3
        2 * 8^2
        3 * 8^1
        4 * 8^0

       This example can not be done for binary as that system only uses two symbols. Another example:

       %1010 would be

        1 * 2^3
        0 * 2^2
        1 * 2^1
        0 * 2^0

       It would have been easier to convert it to its hexadecimal form and just translate %1010 into 0xA. After a
       while you get used to it. You will not need to do any calculations anymore, but just know that 0xA means 10.


        16^4 = 0x10000 = 65536
        16^3 =  0x1000 =  4096
        16^2 =   0x100 =   256
        16^1 =    0x10 =    16

       If a number is smaller than 65'536 it will fit in four positions.  If the number is bigger than 4'095, you
       must use position 4.  How many times you can subtract 4'096 from the number without going below zero is the
       first digit you write down. This will always be a number from 1 to 15 (0x1 to 0xF). Do the same for the other
       positions.

       Let's try with 41'029. It is smaller than 16^4 but bigger than 16^3-1. This means that we have to use four
       positions.  We can subtract 16^3 from 41'029 ten times without going below zero.  The left-most digit will
       therefore be "A", so we have 0xA????.  The number is reduced to 41'029 - 10*4'096 = 41'029-40'960 = 69.  69 is
       smaller than 16^3 but not bigger than 16^2-1. The second digit is therefore "0" and we now have 0xA0??.  69 is
       smaller than 16^2 and bigger than 16^1-1. We can subtract 16^1 (which is just plain 16) four times and write
       down "4" to get 0xA04?.  Subtract 64 from 69 (69 - 4*16) and the last digit is 5 --> 0xA045.

       The other method builds up the number from the right. Let's try 41'029 again.  Divide by 16 and do not use
       fractions (only whole numbers).

        41'029 / 16 is 2'564 with a remainder of 5. Write down 5.
        2'564 / 16 is 160 with a remainder of 4. Write the 4 before the 5.
        160 / 16 is 10 with no remainder. Prepend 45 with 0.
        10 / 16 is below one. End here and prepend 0xA. End up with 0xA045.

       Which method to use is up to you. Use whatever works for you.  I use them both without being able to tell what
       method I use in each case, it just depends on the number, I think. Fact is, some numbers will occur frequently
       while programming. If the number is close to one I am familiar with, then I will use the first method (like
       32'770 which is into 32'768 + 2 and I just know that it is 0x8000 + 0x2 = 0x8002).

       For binary the same approach can be used. The base is 2 and not 16, and the number of positions will grow
       rapidly. Using the second method has the advantage that you can see very easily if you should write down a
       zero or a one: if you divide by two the remainder will be zero if it is an even number and one if it is an odd
       number:

        41029 / 2 = 20514 remainder 1
        20514 / 2 = 10257 remainder 0
        10257 / 2 =  5128 remainder 1
         5128 / 2 =  2564 remainder 0
         2564 / 2 =  1282 remainder 0
         1282 / 2 =   641 remainder 0
          641 / 2 =   320 remainder 1
          320 / 2 =   160 remainder 0
          160 / 2 =    80 remainder 0
           80 / 2 =    40 remainder 0
           40 / 2 =    20 remainder 0
           20 / 2 =    10 remainder 0
           10 / 2 =     5 remainder 0
            5 / 2 =     2 remainder 1
            2 / 2 =     1 remainder 0
            1 / 2 below 0 remainder 1

       Write down the results from right to left: %1010000001000101


        %1010000001000 101
        %1010000001 000 101
        %1010000 001 000 101
        %1010 000 001 000 101
        %1 010 000 001 000 101
        %001 010 000 001 000 101
           1   2   0   1   0   5 --> 0120105

        So: %1010000001000101 = 0120105 = 0xA045 = 41029
        Or: 1010000001000101(2) = 120105(8) = A045(16) = 41029(10)
        Or: 1010000001000101(2) = 120105(8) = A045(16) = 41029

       At first while adding numbers, you'll convert them to their decimal form and then back into their original
       form after doing the addition.  If you use the other numbering system often, you will see that you'll be able
       to do arithmetics directly in the base that is used.  In any representation it is the same, add the numbers on
       the right, write down the right-most digit from the result, remember the other digits and use them in the next
       round. Continue with the second digit from the right and so on:

           %1010 + %0111 --> 10 + 7 --> 17 --> %00010001

       will become

           %1010
           %0111 +
            ||||
            |||+-- add 0 + 1, result is 1, nothing to remember
            ||+--- add 1 + 1, result is %10, write down 0 and remember 1
            |+---- add 0 + 1 + 1(remembered), result = 0, remember 1
            +----- add 1 + 0 + 1(remembered), result = 0, remember 1
                   nothing to add, 1 remembered, result = 1
        --------
          %10001 is the result, I like to write it as %00010001

       For low values, try to do the calculations yourself, then check them with a calculator. The more you do the
       calculations yourself, the more you'll find that you didn't make mistakes. In the end, you'll do calculi in
       other bases as easily as you do them in decimal.

       When the numbers get bigger, you'll have to realize that a computer is not called a computer just to have a
       nice name. There are many different calculators available, use them. For Unix you could use "bc" which is
       short for Binary Calculator. It calculates not only in decimal, but in all bases you'll ever want to use
       (among them Binary).

       For people on Windows: Start the calculator (start->programs->accessories->calculator) and if necessary click
       view->scientific. You now have a scientific calculator and can compute in binary or hexadecimal.

AUTHOR
       I hope you enjoyed the examples and their descriptions. If you do, help other people by pointing them to this
       document when they are asking basic questions. They will not only get their answer, but at the same time learn
       a whole lot more.

       Alex van den Bogaerdt  <[email protected]>