![[ Register ]](/images/navbar/register.gif)
![[ Applications ]](/images/navbar/applications.gif)
![[ Documentation ]](/images/navbar/documentation.gif)
![[ Distributions ]](/images/navbar/distributions.gif)
![[ Download Info ]](/images/navbar/download.gif)
![[ General Info ]](/images/navbar/geninfo.gif)
![[ Book Store ]](/images/navbar/bookstore.gif)
![[ Courses ]](/images/navbar/courses.gif)
![[ News ]](/images/navbar/news.gif)
![[ People ]](/images/navbar/people.gif)
![[ Hardware ]](/images/navbar/hardware.gif)
![[ Vendors ]](/images/navbar/vendors.gif)
![[ Projects ]](/images/navbar/projects.gif)
![[ Events ]](/images/navbar/events.gif)
![[ User Groups ]](/images/navbar/usergroups.gif)
![[ User Area ]](/images/navbar/user_area.gif)

![[ About Us ]](/images/navbar/aboutus.gif)
![[ Home Page ]](/images/navbar/homepage.gif)
![[ Advertise ]](/images/navbar/advertise.gif) |

| What open source can learn from Apple |
|---|
| | | |
| Publication: | CNET | Date: | Jul 10 2009 |
Apple has the opposite problem. It is religiously focused on usability, but struggles to open up to outside developers. Isn't there room in the open-source development process for the product manager, the focus group, and various other tools that software companies employ to determine what average users want and then to translate this into development plans?
|
 |
|