Amaze and annoy your friends
Sox also has a lot of different effects
you can apply to your sounds. It's kind of fun to see what sox is
capable of. If you take a look at the man page, you'll see all of the
effects that it's capable of doing. The syntax is admittedly difficult
for a lot of these effects. Chris Bagwell, the current developer
admits to this (see the section: Bugs). Some of these I worked out
using trial and error, because even if the man page is a little
cryptic, if you put in a value that's too high for some of the
effects, SoX will alert you and give you an example of an acceptable
value. For example, if you're into that futuristic sound, you might
want to try out this phaser effect. sox file1.wav futuristic.wav
phaser 0.5 0.5 3.0 0.6 2.0 Here, these values stand for, respectively:
gain-in gain-out delay decay and speed. I find the next-to-last value
changes the futuristic effect considerable.
Amazing!
For my last Halloween party, I prepared some music to get my guests in
the mood. I took the Mozart's Klavierstück from the Amadeus soundtrack
and I gave it a little stretch effect, like so:
sox klavier.wav halloween.wav stretch 2.0 2.5 |
This came out sounding like Wolfgang meets Herman Munster. Just right
for the occasion.
Wanna hear the most annoying sound in the world?
If you're like me, and you remember the good ole days of sitting in
the passenger seat of the car and trying to annoy your father by
turning the AM radio volume up and down real fast, then this effect is
for you:
sox file.wav annoy.wav vibro 1.5 1.0 |
I tried this with Aram Khachaturian's famous Sabre Dance (one I always
associate with jugglers) and the effect is doubly annoying.